From dd26ecdd31c01ab02a64b589fa169dbba6c124d5 Mon Sep 17 00:00:00 2001 From: Micky Date: Thu, 1 Sep 2022 15:44:42 +0200 Subject: Rename CONNECT_ONESHOT TO CONNECT_ONE_SHOT For consistency. Every other exposed `one_shot` is spaced out like this. --- modules/multiplayer/multiplayer_spawner.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'modules/multiplayer/multiplayer_spawner.cpp') diff --git a/modules/multiplayer/multiplayer_spawner.cpp b/modules/multiplayer/multiplayer_spawner.cpp index e8f3aecc69..6f60318b3b 100644 --- a/modules/multiplayer/multiplayer_spawner.cpp +++ b/modules/multiplayer/multiplayer_spawner.cpp @@ -230,8 +230,8 @@ void MultiplayerSpawner::_track(Node *p_node, const Variant &p_argument, int p_s ObjectID oid = p_node->get_instance_id(); if (!tracked_nodes.has(oid)) { tracked_nodes[oid] = SpawnInfo(p_argument.duplicate(true), p_scene_id); - p_node->connect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &MultiplayerSpawner::_node_exit).bind(p_node->get_instance_id()), CONNECT_ONESHOT); - p_node->connect(SceneStringNames::get_singleton()->ready, callable_mp(this, &MultiplayerSpawner::_node_ready).bind(p_node->get_instance_id()), CONNECT_ONESHOT); + p_node->connect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &MultiplayerSpawner::_node_exit).bind(p_node->get_instance_id()), CONNECT_ONE_SHOT); + p_node->connect(SceneStringNames::get_singleton()->ready, callable_mp(this, &MultiplayerSpawner::_node_ready).bind(p_node->get_instance_id()), CONNECT_ONE_SHOT); } } -- cgit v1.2.3