From e304f716c734c4d1f53808f9fdfaf84e54a954db Mon Sep 17 00:00:00 2001 From: bruvzg <7645683+bruvzg@users.noreply.github.com> Date: Thu, 4 Feb 2021 22:39:38 +0200 Subject: [Mono] Use the same search logic for both `MSBuild` and `dotnet`, add custom search paths on macOS. --- modules/mono/editor/GodotTools/GodotTools/Build/MsBuildFinder.cs | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-) (limited to 'modules/mono') diff --git a/modules/mono/editor/GodotTools/GodotTools/Build/MsBuildFinder.cs b/modules/mono/editor/GodotTools/GodotTools/Build/MsBuildFinder.cs index 5ef55fea49..774c49e705 100644 --- a/modules/mono/editor/GodotTools/GodotTools/Build/MsBuildFinder.cs +++ b/modules/mono/editor/GodotTools/GodotTools/Build/MsBuildFinder.cs @@ -86,7 +86,7 @@ namespace GodotTools.Build { case BuildTool.DotnetCli: { - string dotnetCliPath = OS.PathWhich("dotnet"); + string dotnetCliPath = FindBuildEngineOnUnix("dotnet"); if (!string.IsNullOrEmpty(dotnetCliPath)) return (dotnetCliPath, BuildTool.DotnetCli); GD.PushError($"Cannot find executable for '{BuildManager.PropNameDotnetCli}'. Fallback to MSBuild from Mono."); @@ -122,7 +122,11 @@ namespace GodotTools.Build if (OS.IsMacOS) { result.Add("/Library/Frameworks/Mono.framework/Versions/Current/bin/"); + result.Add("/opt/local/bin/"); result.Add("/usr/local/var/homebrew/linked/mono/bin/"); + result.Add("/usr/local/bin/"); + result.Add("/usr/local/bin/dotnet/"); + result.Add("/usr/local/share/dotnet/"); } result.Add("/opt/novell/mono/bin/"); -- cgit v1.2.3