From fc0bfbb33b671ea03168d6cb39b83e0a3fb13c53 Mon Sep 17 00:00:00 2001 From: Hugo Locurcio Date: Tue, 31 Aug 2021 20:02:55 +0200 Subject: Remove `#ifdefs` for handling compilation with Visual Studio < 2015 Godot 3.3 and later require Visual Studio 2017 to be compiled. --- modules/mono/utils/string_utils.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'modules/mono/utils/string_utils.cpp') diff --git a/modules/mono/utils/string_utils.cpp b/modules/mono/utils/string_utils.cpp index 053618ebe4..2fb5e446da 100644 --- a/modules/mono/utils/string_utils.cpp +++ b/modules/mono/utils/string_utils.cpp @@ -200,7 +200,7 @@ String str_format(const char *p_format, ...) { return res; } -#if defined(MINGW_ENABLED) || defined(_MSC_VER) && _MSC_VER < 1900 +#if defined(MINGW_ENABLED) #define gd_vsnprintf(m_buffer, m_count, m_format, m_args_copy) vsnprintf_s(m_buffer, m_count, _TRUNCATE, m_format, m_args_copy) #define gd_vscprintf(m_format, m_args_copy) _vscprintf(m_format, m_args_copy) #else -- cgit v1.2.3