From 0ef635c0e33fb925cdf12093da90d3977b23e107 Mon Sep 17 00:00:00 2001 From: Ignacio Etcheverry Date: Wed, 25 Dec 2019 19:33:59 +0100 Subject: Mono/C#: Fix memory leak with new Reference instances created from C# --- modules/mono/mono_gd/gd_mono_internals.cpp | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) (limited to 'modules/mono/mono_gd/gd_mono_internals.cpp') diff --git a/modules/mono/mono_gd/gd_mono_internals.cpp b/modules/mono/mono_gd/gd_mono_internals.cpp index 3324ecb3a8..5b50f735e0 100644 --- a/modules/mono/mono_gd/gd_mono_internals.cpp +++ b/modules/mono/mono_gd/gd_mono_internals.cpp @@ -73,7 +73,7 @@ void tie_managed_to_unmanaged(MonoObject *managed, Object *unmanaged) { script_binding.inited = true; script_binding.type_name = NATIVE_GDMONOCLASS_NAME(klass); script_binding.wrapper_class = klass; - script_binding.gchandle = MonoGCHandle::create_strong(managed); + script_binding.gchandle = ref ? MonoGCHandle::create_weak(managed) : MonoGCHandle::create_strong(managed); script_binding.owner = unmanaged; if (ref) { @@ -81,7 +81,9 @@ void tie_managed_to_unmanaged(MonoObject *managed, Object *unmanaged) { // This way if the unmanaged world has no references to our owner // but the managed instance is alive, the refcount will be 1 instead of 0. // See: godot_icall_Reference_Dtor(MonoObject *p_obj, Object *p_ptr) - ref->reference(); + + // May not me referenced yet, so we must use init_ref() instead of reference() + ref->init_ref(); } // The object was just created, no script instance binding should have been attached -- cgit v1.2.3