From a6bd2c6e72de373fab783d2ce15b67f5413e98ea Mon Sep 17 00:00:00 2001 From: Kelly thomas Date: Fri, 4 May 2018 20:17:10 +0800 Subject: round / ceil methods for c sharp vectors --- modules/mono/glue/cs_files/Vector2.cs | 10 ++++++++++ modules/mono/glue/cs_files/Vector3.cs | 5 +++++ 2 files changed, 15 insertions(+) (limited to 'modules/mono/glue') diff --git a/modules/mono/glue/cs_files/Vector2.cs b/modules/mono/glue/cs_files/Vector2.cs index cc2cda82fb..9bc40cf8df 100644 --- a/modules/mono/glue/cs_files/Vector2.cs +++ b/modules/mono/glue/cs_files/Vector2.cs @@ -97,6 +97,11 @@ namespace Godot return -Reflect(n); } + public Vector2 Ceil() + { + return new Vector2(Mathf.Ceil(x), Mathf.Ceil(y)); + } + public Vector2 Clamped(real_t length) { var v = this; @@ -190,6 +195,11 @@ namespace Godot return new Vector2(Mathf.Cos(rads), Mathf.Sin(rads)) * Length(); } + public Vector2 Round() + { + return new Vector2(Mathf.Round(x), Mathf.Round(y)); + } + public void Set(real_t x, real_t y) { this.x = x; diff --git a/modules/mono/glue/cs_files/Vector3.cs b/modules/mono/glue/cs_files/Vector3.cs index 0a71f3fa4d..57e4494f7e 100644 --- a/modules/mono/glue/cs_files/Vector3.cs +++ b/modules/mono/glue/cs_files/Vector3.cs @@ -219,6 +219,11 @@ namespace Godot return 2.0f * n * Dot(n) - this; } + public Vector3 Round() + { + return new Vector3(Mathf.Round(x), Mathf.Round(y), Mathf.Round(z)); + } + public Vector3 Rotated(Vector3 axis, real_t phi) { return new Basis(axis, phi).Xform(this); -- cgit v1.2.3