From a6a5ef0fd690123d8f646bca47f7ae6e2ad3bbfe Mon Sep 17 00:00:00 2001 From: Ignacio Etcheverry Date: Mon, 13 Jan 2020 21:00:07 +0100 Subject: Mono/C#: Add error checks to detect possible Reference leaks --- modules/mono/glue/base_object_glue.cpp | 1 + 1 file changed, 1 insertion(+) (limited to 'modules/mono/glue') diff --git a/modules/mono/glue/base_object_glue.cpp b/modules/mono/glue/base_object_glue.cpp index 04a489f1f9..02246b2f2f 100644 --- a/modules/mono/glue/base_object_glue.cpp +++ b/modules/mono/glue/base_object_glue.cpp @@ -108,6 +108,7 @@ void godot_icall_Reference_Disposed(MonoObject *p_obj, Object *p_ptr, MonoBoolea // Unsafe refcount decrement. The managed instance also counts as a reference. // See: CSharpLanguage::alloc_instance_binding_data(Object *p_object) + CSharpLanguage::get_singleton()->pre_unsafe_unreference(ref); if (ref->unreference()) { memdelete(ref); } else { -- cgit v1.2.3