From 5c6c7667324bdfe0732d5cecc26122de7c3926ba Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Ignacio=20Rold=C3=A1n=20Etcheverry?= Date: Sun, 11 Dec 2022 22:14:25 +0100 Subject: C#: Fix exported properties of GodotObject[] type This was a regression from 17b2838f39c634324710166d2f36458906ecaf4a. `MarshalUtils` was changed in the source generators to use `ConvertTo` and `CreateFrom`, which don't support `GodotObject[]` because it would need reflection. As such, we need to keep the custom cases for `GodotObject[]` in `MarshalUtils`. --- .../glue/GodotSharp/GodotSharp/Core/DelegateUtils.cs | 20 ++++++++++++++++++++ .../GodotSharp/Core/NativeInterop/Marshaling.cs | 16 ---------------- .../GodotSharp/Core/NativeInterop/VariantUtils.cs | 7 ------- 3 files changed, 20 insertions(+), 23 deletions(-) (limited to 'modules/mono/glue') diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/DelegateUtils.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/DelegateUtils.cs index a3cfecfaa6..2a7a9e2026 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/DelegateUtils.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/DelegateUtils.cs @@ -739,6 +739,26 @@ namespace Godot if (typeof(Godot.Object).IsAssignableFrom(type)) return Convert.ChangeType(VariantUtils.ConvertTo(variant), type); + if (typeof(Godot.Object[]).IsAssignableFrom(type)) + { + static Godot.Object[] ConvertToSystemArrayOfGodotObject(in godot_array nativeArray, Type type) + { + var array = Collections.Array.CreateTakingOwnershipOfDisposableValue( + NativeFuncs.godotsharp_array_new_copy(nativeArray)); + + int length = array.Count; + var ret = (Godot.Object[])Activator.CreateInstance(type, length)!; + + for (int i = 0; i < length; i++) + ret[i] = array[i].AsGodotObject(); + + return ret; + } + + using var godotArray = NativeFuncs.godotsharp_variant_as_array(variant); + return Convert.ChangeType(ConvertToSystemArrayOfGodotObject(godotArray, type), type); + } + if (type.IsEnum) { var enumUnderlyingType = type.GetEnumUnderlyingType(); diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/Marshaling.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/Marshaling.cs index 6176093bc1..ab3d3ef60f 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/Marshaling.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/Marshaling.cs @@ -333,22 +333,6 @@ namespace Godot.NativeInterop return ret; } - // TODO: This needs reflection. Look for an alternative. - internal static Godot.Object[] ConvertNativeGodotArrayToSystemArrayOfGodotObjectType(in godot_array p_array, - Type type) - { - var array = Collections.Array.CreateTakingOwnershipOfDisposableValue( - NativeFuncs.godotsharp_array_new_copy(p_array)); - - int length = array.Count; - var ret = (Godot.Object[])Activator.CreateInstance(type, length)!; - - for (int i = 0; i < length; i++) - ret[i] = array[i].AsGodotObject(); - - return ret; - } - internal static StringName[] ConvertNativeGodotArrayToSystemArrayOfStringName(in godot_array p_array) { var array = Collections.Array.CreateTakingOwnershipOfDisposableValue( diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/VariantUtils.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/VariantUtils.cs index ba8e7a6c65..11f1e31384 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/VariantUtils.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/VariantUtils.cs @@ -594,12 +594,5 @@ namespace Godot.NativeInterop using var godotArray = NativeFuncs.godotsharp_variant_as_array(p_var); return Marshaling.ConvertNativeGodotArrayToSystemArrayOfGodotObjectType(godotArray); } - - // ReSharper disable once RedundantNameQualifier - public static Godot.Object[] ConvertToSystemArrayOfGodotObject(in godot_variant p_var, Type type) - { - using var godotArray = NativeFuncs.godotsharp_variant_as_array(p_var); - return Marshaling.ConvertNativeGodotArrayToSystemArrayOfGodotObjectType(godotArray, type); - } } } -- cgit v1.2.3