From 21637dfc2535a00f531b8b664c1e66ba34d11eb0 Mon Sep 17 00:00:00 2001 From: reduz Date: Wed, 9 Mar 2022 14:58:40 +0100 Subject: Remove VARIANT_ARG* macros * Very old macros from the time Godot was created. * Limited arguments to 5 (then later changed to 8) in many places. * They were replaced by C++11 Variadic Templates. * Renamed methods that take argument pointers to have a "p" suffix. This was used in some places and not in others, so made it standard. * Also added a dereference check for Variant*. Helped catch a couple of bugs. --- modules/mono/glue/base_object_glue.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'modules/mono/glue') diff --git a/modules/mono/glue/base_object_glue.cpp b/modules/mono/glue/base_object_glue.cpp index 8e7b125ed5..b5f2c98af5 100644 --- a/modules/mono/glue/base_object_glue.cpp +++ b/modules/mono/glue/base_object_glue.cpp @@ -199,7 +199,7 @@ MonoBoolean godot_icall_DynamicGodotObject_InvokeMember(Object *p_ptr, MonoStrin } Callable::CallError error; - Variant result = p_ptr->call(StringName(name), args.ptr(), argc, error); + Variant result = p_ptr->callp(StringName(name), args.ptr(), argc, error); *r_result = GDMonoMarshal::variant_to_mono_object(result); -- cgit v1.2.3