From 213a85521dcac9c01e1e4746733e606b610c0db4 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?R=C3=A9mi=20Verschelde?= Date: Tue, 18 Feb 2020 13:59:24 +0100 Subject: doc: Sync classref with current source Handle removal of Pool*Array types and other recent changes. --- modules/mono/glue/GodotSharp/GodotSharp/Core/StringExtensions.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'modules/mono/glue') diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/StringExtensions.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/StringExtensions.cs index b85a00d869..099eacd7dd 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/StringExtensions.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/StringExtensions.cs @@ -981,7 +981,7 @@ namespace Godot } // - // Convert the String (which is a character array) to PoolByteArray (which is an array of bytes). The conversion is speeded up in comparison to to_utf8() with the assumption that all the characters the String contains are only ASCII characters. + // Convert the String (which is a character array) to PackedByteArray (which is an array of bytes). The conversion is speeded up in comparison to to_utf8() with the assumption that all the characters the String contains are only ASCII characters. // public static byte[] ToAscii(this string instance) { @@ -1021,7 +1021,7 @@ namespace Godot } // - // Convert the String (which is an array of characters) to PoolByteArray (which is an array of bytes). The conversion is a bit slower than to_ascii(), but supports all UTF-8 characters. Therefore, you should prefer this function over to_ascii(). + // Convert the String (which is an array of characters) to PackedByteArray (which is an array of bytes). The conversion is a bit slower than to_ascii(), but supports all UTF-8 characters. Therefore, you should prefer this function over to_ascii(). // public static byte[] ToUTF8(this string instance) { -- cgit v1.2.3