From e36fb95c50ce0cd0ab9621afe668332895712c2e Mon Sep 17 00:00:00 2001 From: Ignacio Etcheverry Date: Mon, 2 Oct 2017 23:24:00 +0200 Subject: Added mono module --- modules/mono/glue/cs_files/SignalAwaiter.cs | 59 +++++++++++++++++++++++++++++ 1 file changed, 59 insertions(+) create mode 100644 modules/mono/glue/cs_files/SignalAwaiter.cs (limited to 'modules/mono/glue/cs_files/SignalAwaiter.cs') diff --git a/modules/mono/glue/cs_files/SignalAwaiter.cs b/modules/mono/glue/cs_files/SignalAwaiter.cs new file mode 100644 index 0000000000..19ccc26e79 --- /dev/null +++ b/modules/mono/glue/cs_files/SignalAwaiter.cs @@ -0,0 +1,59 @@ +using System; + +namespace Godot +{ + public class SignalAwaiter : IAwaiter, IAwaitable + { + private bool completed = false; + private object[] result = null; + private Action action = null; + + public SignalAwaiter(Godot.Object source, string signal, Godot.Object target) + { + NativeCalls.godot_icall_Object_connect_signal_awaiter( + Godot.Object.GetPtr(source), + signal, Godot.Object.GetPtr(target), this + ); + } + + public bool IsCompleted + { + get + { + return completed; + } + } + + public void OnCompleted(Action action) + { + this.action = action; + } + + public object[] GetResult() + { + return result; + } + + public IAwaiter GetAwaiter() + { + return this; + } + + internal void SignalCallback(object[] args) + { + completed = true; + result = args; + + if (action != null) + { + action(); + } + } + + internal void FailureCallback() + { + action = null; + completed = true; + } + } +} -- cgit v1.2.3