From 0ef3e0577b4c3889d19e6f301e06fba39e8187d5 Mon Sep 17 00:00:00 2001 From: Xavier Cho Date: Sun, 8 Apr 2018 12:28:24 +0900 Subject: #18051: Remove redundant casts and 'using', 'else', 'this' statements --- modules/mono/glue/cs_files/DebuggingUtils.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'modules/mono/glue/cs_files/DebuggingUtils.cs') diff --git a/modules/mono/glue/cs_files/DebuggingUtils.cs b/modules/mono/glue/cs_files/DebuggingUtils.cs index ffaaf00837..bbedf2fc44 100644 --- a/modules/mono/glue/cs_files/DebuggingUtils.cs +++ b/modules/mono/glue/cs_files/DebuggingUtils.cs @@ -14,7 +14,7 @@ namespace Godot else if (type == typeof(void)) sb.Append("void"); else - sb.Append(type.ToString()); + sb.Append(type); sb.Append(" "); } -- cgit v1.2.3 From fdfc478c888db89c44c748f273ef7fe4466d5c89 Mon Sep 17 00:00:00 2001 From: Xavier Cho Date: Sun, 8 Apr 2018 12:30:43 +0900 Subject: #18051: Use 'var' when applicable --- modules/mono/glue/cs_files/DebuggingUtils.cs | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'modules/mono/glue/cs_files/DebuggingUtils.cs') diff --git a/modules/mono/glue/cs_files/DebuggingUtils.cs b/modules/mono/glue/cs_files/DebuggingUtils.cs index bbedf2fc44..a654c9b268 100644 --- a/modules/mono/glue/cs_files/DebuggingUtils.cs +++ b/modules/mono/glue/cs_files/DebuggingUtils.cs @@ -32,7 +32,7 @@ namespace Godot return; } - StringBuilder sb = new StringBuilder(); + var sb = new StringBuilder(); if (methodBase is MethodInfo) sb.AppendTypeName(((MethodInfo)methodBase).ReturnType); @@ -47,7 +47,7 @@ namespace Godot sb.Append("<"); - for (int j = 0; j < genericParams.Length; j++) + for (var j = 0; j < genericParams.Length; j++) { if (j > 0) sb.Append(", "); @@ -64,7 +64,7 @@ namespace Godot ParameterInfo[] parameter = methodBase.GetParameters(); - for (int i = 0; i < parameter.Length; i++) + for (var i = 0; i < parameter.Length; i++) { if (i > 0) sb.Append(", "); -- cgit v1.2.3 From e59fad39245de82cb243da38ba149ccd0ed957e5 Mon Sep 17 00:00:00 2001 From: Xavier Cho Date: Tue, 17 Apr 2018 07:33:42 +0900 Subject: #18051: Do not use `var` in a for-loop, or where type is not obvious --- modules/mono/glue/cs_files/DebuggingUtils.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'modules/mono/glue/cs_files/DebuggingUtils.cs') diff --git a/modules/mono/glue/cs_files/DebuggingUtils.cs b/modules/mono/glue/cs_files/DebuggingUtils.cs index a654c9b268..b27816084e 100644 --- a/modules/mono/glue/cs_files/DebuggingUtils.cs +++ b/modules/mono/glue/cs_files/DebuggingUtils.cs @@ -47,7 +47,7 @@ namespace Godot sb.Append("<"); - for (var j = 0; j < genericParams.Length; j++) + for (int j = 0; j < genericParams.Length; j++) { if (j > 0) sb.Append(", "); @@ -64,7 +64,7 @@ namespace Godot ParameterInfo[] parameter = methodBase.GetParameters(); - for (var i = 0; i < parameter.Length; i++) + for (int i = 0; i < parameter.Length; i++) { if (i > 0) sb.Append(", "); -- cgit v1.2.3