From 92b02cb027a5f87b7ebe069ed1ba7648b6db19bd Mon Sep 17 00:00:00 2001
From: Ignacio Etcheverry <ignalfonsore@gmail.com>
Date: Mon, 4 Mar 2019 21:31:04 +0100
Subject: C#: Some important Array and Dictionary interface changes

Array now implements IList instead of IList<object, object>.
Dictionary now implements IDictionary instead of IDictionary<object, object>.
---
 modules/mono/glue/collections_glue.h | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

(limited to 'modules/mono/glue/collections_glue.h')

diff --git a/modules/mono/glue/collections_glue.h b/modules/mono/glue/collections_glue.h
index 85a2e243a2..69768500d8 100644
--- a/modules/mono/glue/collections_glue.h
+++ b/modules/mono/glue/collections_glue.h
@@ -51,7 +51,7 @@ void godot_icall_Array_SetAt(Array *ptr, int index, MonoObject *value);
 
 int godot_icall_Array_Count(Array *ptr);
 
-void godot_icall_Array_Add(Array *ptr, MonoObject *item);
+int godot_icall_Array_Add(Array *ptr, MonoObject *item);
 
 void godot_icall_Array_Clear(Array *ptr);
 
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