From f3bcd5f8dd36c4ce384f00a03650f71dce5c4de6 Mon Sep 17 00:00:00 2001 From: Ignacio Etcheverry Date: Sat, 9 May 2020 20:55:50 +0200 Subject: C#: Use Sdks in GodotTools csprojs and switch to nuget Microsoft.Build --- .../editor/GodotTools/GodotTools.ProjectEditor/ProjectUtils.cs | 7 ++----- 1 file changed, 2 insertions(+), 5 deletions(-) (limited to 'modules/mono/editor/GodotTools/GodotTools.ProjectEditor/ProjectUtils.cs') diff --git a/modules/mono/editor/GodotTools/GodotTools.ProjectEditor/ProjectUtils.cs b/modules/mono/editor/GodotTools/GodotTools.ProjectEditor/ProjectUtils.cs index f2ebef1a7d..a0356d0f49 100644 --- a/modules/mono/editor/GodotTools/GodotTools.ProjectEditor/ProjectUtils.cs +++ b/modules/mono/editor/GodotTools/GodotTools.ProjectEditor/ProjectUtils.cs @@ -4,8 +4,8 @@ using System.Diagnostics; using System.IO; using System.Linq; using System.Reflection; -using DotNet.Globbing; using Microsoft.Build.Construction; +using Microsoft.Build.Globbing; namespace GodotTools.ProjectEditor { @@ -133,9 +133,6 @@ namespace GodotTools.ProjectEditor var result = new List(); var existingFiles = GetAllFilesRecursive(Path.GetDirectoryName(projectPath), "*.cs"); - var globOptions = new GlobOptions(); - globOptions.Evaluation.CaseInsensitive = false; - var root = ProjectRootElement.Open(projectPath); Debug.Assert(root != null); @@ -151,7 +148,7 @@ namespace GodotTools.ProjectEditor string normalizedInclude = item.Include.NormalizePath(); - var glob = Glob.Parse(normalizedInclude, globOptions); + var glob = MSBuildGlob.Parse(normalizedInclude); // TODO Check somehow if path has no blob to avoid the following loop... -- cgit v1.2.3