From ca8100f29fa0cf3a04fcbbc3fcaf808ffbff3887 Mon Sep 17 00:00:00 2001 From: Ignacio Etcheverry Date: Mon, 21 Jan 2019 00:38:24 +0100 Subject: Workaround for bug with Mono's MSBuild and BaseIntermediateOutputPath BaseIntermediateOutputPath seems to be empty by default. The workaround is to explicitly set it. Also fixed passing char instead of char[] to String.Split. Why was this even working with Mono? --- modules/mono/editor/GodotSharpTools/Build/BuildSystem.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'modules/mono/editor/GodotSharpTools/Build/BuildSystem.cs') diff --git a/modules/mono/editor/GodotSharpTools/Build/BuildSystem.cs b/modules/mono/editor/GodotSharpTools/Build/BuildSystem.cs index 16beacb45c..4137f5eaef 100644 --- a/modules/mono/editor/GodotSharpTools/Build/BuildSystem.cs +++ b/modules/mono/editor/GodotSharpTools/Build/BuildSystem.cs @@ -257,7 +257,7 @@ namespace GodotSharpTools.Build if (null == Parameters) throw new LoggerException("Log directory was not set."); - string[] parameters = Parameters.Split(';'); + string[] parameters = Parameters.Split(new[] { ';' }); string logDir = parameters[0]; -- cgit v1.2.3