From ae09b55a19c956cf6dafd446c71178f6bbffd91d Mon Sep 17 00:00:00 2001 From: Juan Linietsky Date: Sun, 19 Apr 2020 23:19:21 -0300 Subject: Exposed RenderingDevice to script API Also added an easier way to load native GLSL shaders. Extras: Had to fix no-cache for subresources in resource loader, it was not properly working, making shaders not properly reload. Note: The precommit hooks are broken because they don't seem to support enums from one class being used in another. Feel free to fix this after merging this PR. --- modules/mono/csharp_script.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'modules/mono/csharp_script.h') diff --git a/modules/mono/csharp_script.h b/modules/mono/csharp_script.h index 29c33b50bb..ff7449e38e 100644 --- a/modules/mono/csharp_script.h +++ b/modules/mono/csharp_script.h @@ -530,7 +530,7 @@ public: class ResourceFormatLoaderCSharpScript : public ResourceFormatLoader { public: - virtual RES load(const String &p_path, const String &p_original_path = "", Error *r_error = nullptr, bool p_use_sub_threads = false, float *r_progress = nullptr); + virtual RES load(const String &p_path, const String &p_original_path = "", Error *r_error = nullptr, bool p_use_sub_threads = false, float *r_progress = nullptr, bool p_no_cache = false); virtual void get_recognized_extensions(List *p_extensions) const; virtual bool handles_type(const String &p_type) const; virtual String get_resource_type(const String &p_path) const; -- cgit v1.2.3