From 6c1bd4d227a85d690bb0e3a717aba67e77dbdfcc Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?R=C3=A9mi=20Verschelde?= Date: Mon, 15 Nov 2021 10:43:07 +0100 Subject: Replace Godot docs URL with `$DOCS_URL` in XML class reference --- modules/gridmap/doc_classes/GridMap.xml | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'modules/gridmap') diff --git a/modules/gridmap/doc_classes/GridMap.xml b/modules/gridmap/doc_classes/GridMap.xml index c1dbe63628..73315350ff 100644 --- a/modules/gridmap/doc_classes/GridMap.xml +++ b/modules/gridmap/doc_classes/GridMap.xml @@ -11,7 +11,7 @@ [b]Note:[/b] GridMap doesn't extend [VisualInstance3D] and therefore can't be hidden or cull masked based on [member VisualInstance3D.layers]. If you make a light not affect the first layer, the whole GridMap won't be lit by the light in question. - https://docs.godotengine.org/en/latest/tutorials/3d/using_gridmaps.html + $DOCS_URL/tutorials/3d/using_gridmaps.html https://godotengine.org/asset-library/asset/125 https://godotengine.org/asset-library/asset/126 @@ -173,7 +173,7 @@ GridMaps act as static bodies, meaning they aren't affected by gravity or other forces. They only affect other physics bodies that collide with them. - The physics layers this GridMap detects collisions in. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information. + The physics layers this GridMap detects collisions in. See [url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information. The assigned [MeshLibrary]. -- cgit v1.2.3