From 03523572b96f7dd70e0e0c28499f2b33d854e86e Mon Sep 17 00:00:00 2001 From: SaracenOne Date: Mon, 23 Jan 2023 07:40:06 +0000 Subject: Adds missing method call to set blendshape tracks as 'imported' when importing from a GLTF. --- modules/gltf/gltf_document.cpp | 1 + 1 file changed, 1 insertion(+) (limited to 'modules/gltf') diff --git a/modules/gltf/gltf_document.cpp b/modules/gltf/gltf_document.cpp index 5634c51c61..b243ba933d 100644 --- a/modules/gltf/gltf_document.cpp +++ b/modules/gltf/gltf_document.cpp @@ -6072,6 +6072,7 @@ void GLTFDocument::_import_animation(Ref p_state, AnimationPlayer *p_ const int track_idx = animation->get_track_count(); animation->add_track(Animation::TYPE_BLEND_SHAPE); animation->track_set_path(track_idx, blend_path); + animation->track_set_imported(track_idx, true); //helps merging later // Only LINEAR and STEP (NEAREST) can be supported out of the box by Godot's Animation, // the other modes have to be baked. -- cgit v1.2.3