From 3a87d1acae69737daf8ebabb415f5f3e5c5fa882 Mon Sep 17 00:00:00 2001 From: SnailRhymer Date: Wed, 25 May 2022 01:22:19 +0100 Subject: Make Lookup Symbol recognize assert and preload in the script editor --- modules/gdscript/gdscript_editor.cpp | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) (limited to 'modules/gdscript') diff --git a/modules/gdscript/gdscript_editor.cpp b/modules/gdscript/gdscript_editor.cpp index 5b63fe7466..0f6d31ba45 100644 --- a/modules/gdscript/gdscript_editor.cpp +++ b/modules/gdscript/gdscript_editor.cpp @@ -3155,7 +3155,7 @@ static Error _lookup_symbol_from_base(const GDScriptParser::DataType &p_base, co } ::Error GDScriptLanguage::lookup_code(const String &p_code, const String &p_symbol, const String &p_path, Object *p_owner, LookupResult &r_result) { - // Before parsing, try the usual stuff + // Before parsing, try the usual stuff. if (ClassDB::class_exists(p_symbol)) { r_result.type = ScriptLanguage::LOOKUP_RESULT_CLASS; r_result.class_name = p_symbol; @@ -3171,7 +3171,9 @@ static Error _lookup_symbol_from_base(const GDScriptParser::DataType &p_base, co } } - if (GDScriptUtilityFunctions::function_exists(p_symbol)) { + // Need special checks for assert and preload as they are technically + // keywords, so are not registered in GDScriptUtilityFunctions. + if (GDScriptUtilityFunctions::function_exists(p_symbol) || "assert" == p_symbol || "preload" == p_symbol) { r_result.type = ScriptLanguage::LOOKUP_RESULT_CLASS_METHOD; r_result.class_name = "@GDScript"; r_result.class_member = p_symbol; -- cgit v1.2.3