From 573fab744736af10925490dec6387f24c26d5416 Mon Sep 17 00:00:00 2001 From: George Marques Date: Tue, 15 Jan 2019 17:02:15 -0200 Subject: GDScript: don't check types on release builds A lot of information is missing on release, and the checks might take a performance hit. Also, having GDScript more lenient on release is usually desirable. --- modules/gdscript/gdscript_parser.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'modules/gdscript') diff --git a/modules/gdscript/gdscript_parser.cpp b/modules/gdscript/gdscript_parser.cpp index b0743af1b4..e51ce39bf3 100644 --- a/modules/gdscript/gdscript_parser.cpp +++ b/modules/gdscript/gdscript_parser.cpp @@ -8110,6 +8110,7 @@ Error GDScriptParser::_parse(const String &p_base_path) { check_types = false; #endif +#ifdef DEBUG_ENABLED // Resolve all class-level stuff before getting into function blocks _check_class_level_types(main_class); @@ -8124,7 +8125,6 @@ Error GDScriptParser::_parse(const String &p_base_path) { return ERR_PARSE_ERROR; } -#ifdef DEBUG_ENABLED // Resolve warning ignores Vector > warning_skips = tokenizer->get_warning_skips(); bool warning_is_error = GLOBAL_GET("debug/gdscript/warnings/treat_warnings_as_errors").booleanize(); -- cgit v1.2.3