From 21637dfc2535a00f531b8b664c1e66ba34d11eb0 Mon Sep 17 00:00:00 2001
From: reduz <reduzio@gmail.com>
Date: Wed, 9 Mar 2022 14:58:40 +0100
Subject: Remove VARIANT_ARG* macros

* Very old macros from the time Godot was created.
* Limited arguments to 5 (then later changed to 8) in many places.
* They were replaced by C++11 Variadic Templates.
* Renamed methods that take argument pointers to have a "p" suffix. This was used in some places and not in others, so made it standard.
* Also added a dereference check for Variant*. Helped catch a couple of bugs.
---
 modules/gdscript/tests/gdscript_test_runner.cpp | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

(limited to 'modules/gdscript/tests/gdscript_test_runner.cpp')

diff --git a/modules/gdscript/tests/gdscript_test_runner.cpp b/modules/gdscript/tests/gdscript_test_runner.cpp
index c2bb2caa29..e8ddf90836 100644
--- a/modules/gdscript/tests/gdscript_test_runner.cpp
+++ b/modules/gdscript/tests/gdscript_test_runner.cpp
@@ -573,7 +573,7 @@ GDScriptTest::TestResult GDScriptTest::execute_test_code(bool p_is_generating) {
 
 	// Call test function.
 	Callable::CallError call_err;
-	instance->call(GDScriptTestRunner::test_function_name, nullptr, 0, call_err);
+	instance->callp(GDScriptTestRunner::test_function_name, nullptr, 0, call_err);
 
 	// Tear down output handlers.
 	remove_print_handler(&_print_handler);
-- 
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