From 360dea5348652d8806d33598e111651afb3d193a Mon Sep 17 00:00:00 2001 From: reduz Date: Sat, 26 Mar 2022 16:48:43 +0100 Subject: Add GDExtension support to Script * Ability to create script languages from GDExtension * Some additions to gdnative_extension.h to make this happen * Moved the GDExtension binder to core This now allows creating scripting languages from GDExtension, with the same ease as if it was a module. It replaces the old PluginScript from Godot 3.x. Warning: GodotCPP will need to be updated to support this (it may be a bit of work as ScriptInstance needs to be created over there again). --- modules/gdscript/language_server/gdscript_workspace.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'modules/gdscript/language_server/gdscript_workspace.h') diff --git a/modules/gdscript/language_server/gdscript_workspace.h b/modules/gdscript/language_server/gdscript_workspace.h index ce5bba5f00..92e78f8992 100644 --- a/modules/gdscript/language_server/gdscript_workspace.h +++ b/modules/gdscript/language_server/gdscript_workspace.h @@ -85,7 +85,7 @@ public: String get_file_uri(const String &p_path) const; void publish_diagnostics(const String &p_path); - void completion(const lsp::CompletionParams &p_params, List *r_options); + void completion(const lsp::CompletionParams &p_params, List *r_options); const lsp::DocumentSymbol *resolve_symbol(const lsp::TextDocumentPositionParams &p_doc_pos, const String &p_symbol_name = "", bool p_func_required = false); void resolve_related_symbols(const lsp::TextDocumentPositionParams &p_doc_pos, List &r_list); -- cgit v1.2.3