From 21637dfc2535a00f531b8b664c1e66ba34d11eb0 Mon Sep 17 00:00:00 2001 From: reduz Date: Wed, 9 Mar 2022 14:58:40 +0100 Subject: Remove VARIANT_ARG* macros * Very old macros from the time Godot was created. * Limited arguments to 5 (then later changed to 8) in many places. * They were replaced by C++11 Variadic Templates. * Renamed methods that take argument pointers to have a "p" suffix. This was used in some places and not in others, so made it standard. * Also added a dereference check for Variant*. Helped catch a couple of bugs. --- modules/gdscript/gdscript_rpc_callable.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'modules/gdscript/gdscript_rpc_callable.cpp') diff --git a/modules/gdscript/gdscript_rpc_callable.cpp b/modules/gdscript/gdscript_rpc_callable.cpp index 07e5ed4171..07ef5aefcb 100644 --- a/modules/gdscript/gdscript_rpc_callable.cpp +++ b/modules/gdscript/gdscript_rpc_callable.cpp @@ -64,7 +64,7 @@ ObjectID GDScriptRPCCallable::get_object() const { } void GDScriptRPCCallable::call(const Variant **p_arguments, int p_argcount, Variant &r_return_value, Callable::CallError &r_call_error) const { - r_return_value = object->call(method, p_arguments, p_argcount, r_call_error); + r_return_value = object->callp(method, p_arguments, p_argcount, r_call_error); } GDScriptRPCCallable::GDScriptRPCCallable(Object *p_object, const StringName &p_method) { -- cgit v1.2.3