From 8b7c7f5a753b43cec10f72b274bb1d70c253652b Mon Sep 17 00:00:00 2001 From: reduz Date: Sun, 8 May 2022 10:09:19 +0200 Subject: Add a new HashMap implementation Adds a new, cleaned up, HashMap implementation. * Uses Robin Hood Hashing (https://en.wikipedia.org/wiki/Hash_table#Robin_Hood_hashing). * Keeps elements in a double linked list for simpler, ordered, iteration. * Allows keeping iterators for later use in removal (Unlike Map<>, it does not do much for performance vs keeping the key, but helps replace old code). * Uses a more modern C++ iterator API, deprecates the old one. * Supports custom allocator (in case there is a wish to use a paged one). This class aims to unify all the associative template usage and replace it by this one: * Map<> (whereas key order does not matter, which is 99% of cases) * HashMap<> * OrderedHashMap<> * OAHashMap<> --- modules/gdscript/gdscript_compiler.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'modules/gdscript/gdscript_compiler.cpp') diff --git a/modules/gdscript/gdscript_compiler.cpp b/modules/gdscript/gdscript_compiler.cpp index 37a988ee4c..c194fbf9b8 100644 --- a/modules/gdscript/gdscript_compiler.cpp +++ b/modules/gdscript/gdscript_compiler.cpp @@ -336,7 +336,7 @@ GDScriptCodeGenerator::Address GDScriptCompiler::_parse_expression(CodeGen &code if (GDScriptLanguage::get_singleton()->get_global_map().has(identifier)) { // If it's an autoload singleton, we postpone to load it at runtime. // This is so one autoload doesn't try to load another before it's compiled. - OrderedHashMap autoloads = ProjectSettings::get_singleton()->get_autoload_list(); + HashMap autoloads = ProjectSettings::get_singleton()->get_autoload_list(); if (autoloads.has(identifier) && autoloads[identifier].is_singleton) { GDScriptCodeGenerator::Address global = codegen.add_temporary(_gdtype_from_datatype(in->get_datatype())); int idx = GDScriptLanguage::get_singleton()->get_global_map()[identifier]; -- cgit v1.2.3