From ca7d572908c58c587214b8f65bdd4078d0185ab2 Mon Sep 17 00:00:00 2001 From: Fabio Alessandrelli Date: Tue, 12 Jul 2022 23:12:42 +0200 Subject: [Net] Modularize multiplayer, expose MultiplayerAPI to extensions. - RPC configurations are now dictionaries. - Script.get_rpc_methods renamed to Script.get_rpc_config. - Node.rpc[_id] and Callable.rpc now return an Error. - Refactor MultiplayerAPI to allow extension. - New MultiplayerAPI.rpc method with Array argument (for scripts). - Move the default MultiplayerAPI implementation to a module. --- modules/gdscript/gdscript_compiler.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'modules/gdscript/gdscript_compiler.cpp') diff --git a/modules/gdscript/gdscript_compiler.cpp b/modules/gdscript/gdscript_compiler.cpp index e36252ada5..00e8223b9a 100644 --- a/modules/gdscript/gdscript_compiler.cpp +++ b/modules/gdscript/gdscript_compiler.cpp @@ -1975,7 +1975,7 @@ GDScriptFunction *GDScriptCompiler::_parse_function(Error &r_error, GDScript *p_ StringName func_name; bool is_static = false; - Multiplayer::RPCConfig rpc_config; + Variant rpc_config; GDScriptDataType return_type; return_type.has_type = true; return_type.kind = GDScriptDataType::BUILTIN; -- cgit v1.2.3