From eb07e87981d55fac8299b6db55fb5c29e0bfa49b Mon Sep 17 00:00:00 2001 From: Andrea Catania Date: Wed, 12 Feb 2020 11:51:50 +0100 Subject: Optmized data sent during RPC and RSet calls. - Now is sent the method ID rather the full function name. - The passed IDs (Node and Method) are compressed so to use less possible space. - The variant (INT and BOOL) is now encoded and compressed so to use much less data. - Optimized RPCMode retrieval for GDScript functions. - Added checksum to assert the methods are the same across peers. This work has been kindly sponsored by IMVU. --- modules/gdscript/gdscript.h | 23 +++++++++++++++++++++++ 1 file changed, 23 insertions(+) (limited to 'modules/gdscript/gdscript.h') diff --git a/modules/gdscript/gdscript.h b/modules/gdscript/gdscript.h index 4ae52238ce..4af574cd9d 100644 --- a/modules/gdscript/gdscript.h +++ b/modules/gdscript/gdscript.h @@ -85,6 +85,8 @@ class GDScript : public Script { Map member_indices; //members are just indices to the instanced script. Map > subclasses; Map > _signals; + Vector rpc_functions; + Vector rpc_variables; #ifdef TOOLS_ENABLED @@ -213,6 +215,18 @@ public: virtual void get_constants(Map *p_constants); virtual void get_members(Set *p_members); + virtual Vector get_rpc_methods() const; + virtual uint16_t get_rpc_method_id(const StringName &p_method) const; + virtual StringName get_rpc_method(const uint16_t p_rpc_method_id) const; + virtual MultiplayerAPI::RPCMode get_rpc_mode_by_id(const uint16_t p_rpc_method_id) const; + virtual MultiplayerAPI::RPCMode get_rpc_mode(const StringName &p_method) const; + + virtual Vector get_rset_properties() const; + virtual uint16_t get_rset_property_id(const StringName &p_variable) const; + virtual StringName get_rset_property(const uint16_t p_variable_id) const; + virtual MultiplayerAPI::RPCMode get_rset_mode_by_id(const uint16_t p_variable_id) const; + virtual MultiplayerAPI::RPCMode get_rset_mode(const StringName &p_variable) const; + #ifdef TOOLS_ENABLED virtual bool is_placeholder_fallback_enabled() const { return placeholder_fallback_enabled; } #endif @@ -264,7 +278,16 @@ public: void reload_members(); + virtual Vector get_rpc_methods() const; + virtual uint16_t get_rpc_method_id(const StringName &p_method) const; + virtual StringName get_rpc_method(const uint16_t p_rpc_method_id) const; + virtual MultiplayerAPI::RPCMode get_rpc_mode_by_id(const uint16_t p_rpc_method_id) const; virtual MultiplayerAPI::RPCMode get_rpc_mode(const StringName &p_method) const; + + virtual Vector get_rset_properties() const; + virtual uint16_t get_rset_property_id(const StringName &p_variable) const; + virtual StringName get_rset_property(const uint16_t p_variable_id) const; + virtual MultiplayerAPI::RPCMode get_rset_mode_by_id(const uint16_t p_variable_id) const; virtual MultiplayerAPI::RPCMode get_rset_mode(const StringName &p_variable) const; GDScriptInstance(); -- cgit v1.2.3