From 994638da4f78ad09a1ead707874654ae0d2a36db Mon Sep 17 00:00:00 2001 From: Fabio Alessandrelli Date: Thu, 7 Oct 2021 14:39:52 +0200 Subject: [Net] Implement GDScript custom RPC callable. --- modules/gdscript/gdscript.cpp | 9 ++++++++- 1 file changed, 8 insertions(+), 1 deletion(-) (limited to 'modules/gdscript/gdscript.cpp') diff --git a/modules/gdscript/gdscript.cpp b/modules/gdscript/gdscript.cpp index a80874d785..58a788e255 100644 --- a/modules/gdscript/gdscript.cpp +++ b/modules/gdscript/gdscript.cpp @@ -43,6 +43,7 @@ #include "gdscript_cache.h" #include "gdscript_compiler.h" #include "gdscript_parser.h" +#include "gdscript_rpc_callable.h" #include "gdscript_warning.h" #ifdef TESTS_ENABLED @@ -1375,7 +1376,13 @@ bool GDScriptInstance::get(const StringName &p_name, Variant &r_ret) const { while (sl) { const Map::Element *E = sl->member_functions.find(p_name); if (E) { - r_ret = Callable(this->owner, E->key()); + Multiplayer::RPCConfig config; + config.name = p_name; + if (sptr->rpc_functions.find(config) != -1) { + r_ret = Callable(memnew(GDScriptRPCCallable(this->owner, E->key()))); + } else { + r_ret = Callable(this->owner, E->key()); + } return true; //index found } sl = sl->_base; -- cgit v1.2.3