From 525b5e0e16372923a571f4c024f53398798c2e95 Mon Sep 17 00:00:00 2001 From: Raul Santos Date: Thu, 16 Jun 2022 17:21:47 +0200 Subject: Fix EditorScenePostImport templates for C# --- .../script_templates/EditorScenePostImport/basic_import_script.gd | 4 +--- 1 file changed, 1 insertion(+), 3 deletions(-) (limited to 'modules/gdscript/editor') diff --git a/modules/gdscript/editor/script_templates/EditorScenePostImport/basic_import_script.gd b/modules/gdscript/editor/script_templates/EditorScenePostImport/basic_import_script.gd index b4b2305b8c..556afe994b 100644 --- a/modules/gdscript/editor/script_templates/EditorScenePostImport/basic_import_script.gd +++ b/modules/gdscript/editor/script_templates/EditorScenePostImport/basic_import_script.gd @@ -5,7 +5,5 @@ extends EditorScenePostImport # Called by the editor when a scene has this script set as the import script in the import tab. func _post_import(scene: Node) -> Object: - # Modify the contents of the scene upon import. For example, setting up LODs: -# (scene.get_node(^"HighPolyMesh") as MeshInstance3D).draw_distance_end = 5.0 -# (scene.get_node(^"LowPolyMesh") as MeshInstance3D).draw_distance_begin = 5.0 + # Modify the contents of the scene upon import. return scene # Return the modified root node when you're done. -- cgit v1.2.3