From c9b75431f313fae16e9f4c9e60d7f5eaed0aaec0 Mon Sep 17 00:00:00 2001 From: Rémi Verschelde Date: Mon, 28 Mar 2022 15:48:38 +0200 Subject: Refactor GDScript/C# script templates logic to be editor-only Not a full refactor as it still goes through ScriptLanguage so it's hacky, but at least it can now compile without this. --- modules/gdscript/editor/script_templates/Node/default.gd | 13 +++++++++++++ 1 file changed, 13 insertions(+) create mode 100644 modules/gdscript/editor/script_templates/Node/default.gd (limited to 'modules/gdscript/editor/script_templates/Node') diff --git a/modules/gdscript/editor/script_templates/Node/default.gd b/modules/gdscript/editor/script_templates/Node/default.gd new file mode 100644 index 0000000000..cb96a21537 --- /dev/null +++ b/modules/gdscript/editor/script_templates/Node/default.gd @@ -0,0 +1,13 @@ +# meta-description: Base template for Node with default Godot cycle methods + +extends _BASE_ + + +# Called when the node enters the scene tree for the first time. +func _ready() -> void: + pass # Replace with function body. + + +# Called every frame. 'delta' is the elapsed time since the previous frame. +func _process(delta: float) -> void: + pass -- cgit v1.2.3