From 31b7f02a29cdf4f1c30cfc37962f43f67380b9ad Mon Sep 17 00:00:00 2001 From: Hugo Locurcio Date: Fri, 19 Jun 2020 20:49:04 +0200 Subject: Remove ToolButton in favor of Button ToolButton has no redeeming differences with Button; it's just a Button with the Flat property enabled by default. Removing it avoids some confusion when creating GUIs. Existing ToolButtons will be converted to Buttons, but the Flat property won't be enabled automatically. This closes https://github.com/godotengine/godot-proposals/issues/1081. --- modules/gdnavigation/navigation_mesh_editor_plugin.cpp | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) (limited to 'modules/gdnavigation/navigation_mesh_editor_plugin.cpp') diff --git a/modules/gdnavigation/navigation_mesh_editor_plugin.cpp b/modules/gdnavigation/navigation_mesh_editor_plugin.cpp index 5fe1060aae..648f4f7cdd 100644 --- a/modules/gdnavigation/navigation_mesh_editor_plugin.cpp +++ b/modules/gdnavigation/navigation_mesh_editor_plugin.cpp @@ -95,13 +95,15 @@ void NavigationMeshEditor::_bind_methods() { NavigationMeshEditor::NavigationMeshEditor() { bake_hbox = memnew(HBoxContainer); - button_bake = memnew(ToolButton); + button_bake = memnew(Button); + button_bake->set_flat(true); bake_hbox->add_child(button_bake); button_bake->set_toggle_mode(true); button_bake->set_text(TTR("Bake NavMesh")); button_bake->connect("pressed", callable_mp(this, &NavigationMeshEditor::_bake_pressed)); - button_reset = memnew(ToolButton); + button_reset = memnew(Button); + button_reset->set_flat(true); bake_hbox->add_child(button_reset); // No button text, we only use a revert icon which is set when entering the tree. button_reset->set_tooltip(TTR("Clear the navigation mesh.")); -- cgit v1.2.3