From 5ad4f26659b435add8c4d36009be6a2222a0a624 Mon Sep 17 00:00:00 2001 From: reduz Date: Sun, 11 Jul 2021 19:30:33 -0300 Subject: Implement the ability to disable classes * This PR adds the ability to disable classes when building. * For now it's only possible to do this via command like: `scons disable_classes=RayCast2D,Area3D` * Eventually, a proper UI will be implemented to create a build config file to do this at large scale, as well as detect what is used in the project. --- modules/gdnative/pluginscript/register_types.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'modules/gdnative/pluginscript') diff --git a/modules/gdnative/pluginscript/register_types.cpp b/modules/gdnative/pluginscript/register_types.cpp index 433544178f..7faacfdcb9 100644 --- a/modules/gdnative/pluginscript/register_types.cpp +++ b/modules/gdnative/pluginscript/register_types.cpp @@ -107,7 +107,7 @@ void GDAPI godot_pluginscript_register_language(const godot_pluginscript_languag } void register_pluginscript_types() { - ClassDB::register_class(); + GDREGISTER_CLASS(PluginScript); } void unregister_pluginscript_types() { -- cgit v1.2.3