From 2b9d9bc3644de19b291c16b2facc418f3d64d4fc Mon Sep 17 00:00:00 2001 From: George Marques Date: Fri, 24 Jul 2020 14:13:58 -0300 Subject: Remove multilevel calls In general they are more confusing to users because they expect inheritance to fully override parent methods. This behavior can be enabled by script writers using a simple super() call. --- modules/gdnative/pluginscript/pluginscript_instance.h | 6 ------ 1 file changed, 6 deletions(-) (limited to 'modules/gdnative/pluginscript') diff --git a/modules/gdnative/pluginscript/pluginscript_instance.h b/modules/gdnative/pluginscript/pluginscript_instance.h index 6309b6fde3..690d1a0432 100644 --- a/modules/gdnative/pluginscript/pluginscript_instance.h +++ b/modules/gdnative/pluginscript/pluginscript_instance.h @@ -62,12 +62,6 @@ public: virtual Variant call(const StringName &p_method, const Variant **p_args, int p_argcount, Callable::CallError &r_error); - // Rely on default implementations provided by ScriptInstance for the moment. - // Note that multilevel call could be removed in 3.0 release, so stay tuned - // (see https://godotengine.org/qa/9244/can-override-the-_ready-and-_process-functions-child-classes) - //virtual void call_multilevel(const StringName& p_method,const Variant** p_args,int p_argcount); - //virtual void call_multilevel_reversed(const StringName& p_method,const Variant** p_args,int p_argcount); - virtual void notification(int p_notification); virtual Ref