From d779b5aa3ee7c2e93304f6c085675f8d3ec7aca5 Mon Sep 17 00:00:00 2001 From: Fabio Alessandrelli Date: Wed, 26 May 2021 14:07:57 +0200 Subject: [Net] Refactor RPCs, remove RSETs In this PR: - Removed rset - rpc_config can now optionally configure transfer mode (reliable/unreliable/ordered) and channel (channels are not actually implemented yet.) - Refactor how the RPC id is computed to minimize the logic in Node and scripts that now only needs a single `get_rpc_methods` function. --- modules/gdnative/pluginscript/pluginscript_instance.h | 12 +----------- 1 file changed, 1 insertion(+), 11 deletions(-) (limited to 'modules/gdnative/pluginscript/pluginscript_instance.h') diff --git a/modules/gdnative/pluginscript/pluginscript_instance.h b/modules/gdnative/pluginscript/pluginscript_instance.h index b263c0e62c..25b62ae8ab 100644 --- a/modules/gdnative/pluginscript/pluginscript_instance.h +++ b/modules/gdnative/pluginscript/pluginscript_instance.h @@ -71,17 +71,7 @@ public: void set_path(const String &p_path); - virtual Vector get_rpc_methods() const; - virtual uint16_t get_rpc_method_id(const StringName &p_method) const; - virtual StringName get_rpc_method(uint16_t p_id) const; - virtual MultiplayerAPI::RPCMode get_rpc_mode_by_id(uint16_t p_id) const; - virtual MultiplayerAPI::RPCMode get_rpc_mode(const StringName &p_method) const; - - virtual Vector get_rset_properties() const; - virtual uint16_t get_rset_property_id(const StringName &p_variable) const; - virtual StringName get_rset_property(uint16_t p_id) const; - virtual MultiplayerAPI::RPCMode get_rset_mode_by_id(uint16_t p_id) const; - virtual MultiplayerAPI::RPCMode get_rset_mode(const StringName &p_variable) const; + virtual const Vector get_rpc_methods() const; virtual void refcount_incremented(); virtual bool refcount_decremented(); -- cgit v1.2.3