From 69c95f4b4c128a22777af1e155bc24c7033decca Mon Sep 17 00:00:00 2001 From: Juan Linietsky Date: Wed, 19 Feb 2020 16:27:19 -0300 Subject: Reworked signal connection system, added support for Callable and Signal objects and made them default. --- modules/gdnative/pluginscript/pluginscript_instance.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'modules/gdnative/pluginscript/pluginscript_instance.cpp') diff --git a/modules/gdnative/pluginscript/pluginscript_instance.cpp b/modules/gdnative/pluginscript/pluginscript_instance.cpp index 26a1d5f47a..22e8372130 100644 --- a/modules/gdnative/pluginscript/pluginscript_instance.cpp +++ b/modules/gdnative/pluginscript/pluginscript_instance.cpp @@ -79,7 +79,7 @@ bool PluginScriptInstance::has_method(const StringName &p_method) const { return _script->has_method(p_method); } -Variant PluginScriptInstance::call(const StringName &p_method, const Variant **p_args, int p_argcount, Variant::CallError &r_error) { +Variant PluginScriptInstance::call(const StringName &p_method, const Variant **p_args, int p_argcount, Callable::CallError &r_error) { // TODO: optimize when calling a Godot method from Godot to avoid param conversion ? godot_variant ret = _desc->call_method( _data, (godot_string_name *)&p_method, (const godot_variant **)p_args, -- cgit v1.2.3