From 9b05f29894cfcc477c2963fda3618a87458bd890 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?R=C3=A9mi=20Verschelde?= Date: Wed, 9 Mar 2022 13:56:14 +0100 Subject: Remove unused GDNative code This has been superseded by GDExtension so this code is no longer useful nor usable. There's still some GDNative-related stuff in platform export code which needs to be adapted for GDExtension (e.g. to include GDExtension libraries in exports). --- modules/gdnative/nativescript/nativescript.h | 393 --------------------------- 1 file changed, 393 deletions(-) delete mode 100644 modules/gdnative/nativescript/nativescript.h (limited to 'modules/gdnative/nativescript/nativescript.h') diff --git a/modules/gdnative/nativescript/nativescript.h b/modules/gdnative/nativescript/nativescript.h deleted file mode 100644 index 2d01de5832..0000000000 --- a/modules/gdnative/nativescript/nativescript.h +++ /dev/null @@ -1,393 +0,0 @@ -/*************************************************************************/ -/* nativescript.h */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#ifndef NATIVE_SCRIPT_H -#define NATIVE_SCRIPT_H - -#include "core/doc_data.h" -#include "core/io/resource.h" -#include "core/io/resource_loader.h" -#include "core/io/resource_saver.h" -#include "core/object/script_language.h" -#include "core/os/mutex.h" -#include "core/os/thread_safe.h" -#include "core/templates/oa_hash_map.h" -#include "core/templates/ordered_hash_map.h" -#include "core/templates/safe_refcount.h" -#include "core/templates/self_list.h" -#include "scene/main/node.h" - -#include "modules/gdnative/gdnative.h" - -#include - -struct NativeScriptDesc { - struct Method { - godot_nativescript_instance_method method; - MethodInfo info; - int rpc_mode = 0; - uint16_t rpc_method_id = 0; - String documentation; - }; - - struct Property { - godot_nativescript_property_set_func setter; - godot_nativescript_property_get_func getter; - PropertyInfo info; - Variant default_value; - String documentation; - }; - - struct Signal { - MethodInfo signal; - String documentation; - }; - - Map methods; - Vector rpc_methods; - OrderedHashMap properties; - Map signals_; // QtCreator doesn't like the name signals - StringName base; - StringName base_native_type; - NativeScriptDesc *base_data = nullptr; - godot_nativescript_instance_create_func create_func; - godot_nativescript_instance_destroy_func destroy_func; - - String documentation; - - const void *type_tag = nullptr; - - bool is_tool = false; - - inline NativeScriptDesc() { - memset(&create_func, 0, sizeof(godot_nativescript_instance_create_func)); - memset(&destroy_func, 0, sizeof(godot_nativescript_instance_destroy_func)); - } -}; - -class NativeScript : public Script { - GDCLASS(NativeScript, Script); - -#ifdef TOOLS_ENABLED - Set placeholders; - void _update_placeholder(PlaceHolderScriptInstance *p_placeholder); - virtual void _placeholder_erased(PlaceHolderScriptInstance *p_placeholder) override; -#endif - - friend class NativeScriptInstance; - friend class NativeScriptLanguage; - friend class NativeReloadNode; - friend class GDNativeLibrary; - - Ref library; - - String lib_path; - - String class_name; - - String script_class_name; - String script_class_icon_path; - - Mutex owners_lock; - Set instance_owners; - -protected: - static void _bind_methods(); - -public: - inline NativeScriptDesc *get_script_desc() const; - - bool inherits_script(const Ref