From 491a6411d95911aa1f6740c341a45f6fc40fb3ff Mon Sep 17 00:00:00 2001
From: Emmanuel Leblond <emmanuel.leblond@gmail.com>
Date: Sat, 1 Feb 2020 05:01:22 +0100
Subject: Remove useless pluginscript
 godot_pluginscript_script_desc.get_rpc/rset_mode fields

---
 modules/gdnative/include/pluginscript/godot_pluginscript.h | 3 ---
 1 file changed, 3 deletions(-)

(limited to 'modules/gdnative/include/pluginscript/godot_pluginscript.h')

diff --git a/modules/gdnative/include/pluginscript/godot_pluginscript.h b/modules/gdnative/include/pluginscript/godot_pluginscript.h
index 2c2528b8b9..e8822fc1ec 100644
--- a/modules/gdnative/include/pluginscript/godot_pluginscript.h
+++ b/modules/gdnative/include/pluginscript/godot_pluginscript.h
@@ -57,9 +57,6 @@ typedef struct {
 			int p_argcount, godot_variant_call_error *r_error);
 
 	void (*notification)(godot_pluginscript_instance_data *p_data, int p_notification);
-	// TODO: could this rpc mode stuff be moved to the godot_pluginscript_script_manifest ?
-	godot_method_rpc_mode (*get_rpc_mode)(godot_pluginscript_instance_data *p_data, const godot_string *p_method);
-	godot_method_rpc_mode (*get_rset_mode)(godot_pluginscript_instance_data *p_data, const godot_string *p_variable);
 
 	//this is used by script languages that keep a reference counter of their own
 	//you can make make Ref<> not die when it reaches zero, so deleting the reference
-- 
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