From 9499eef4da14bea59e55fe663ce16fa151ef21f7 Mon Sep 17 00:00:00 2001
From: Hugo Locurcio <hugo.locurcio@hugo.pro>
Date: Sun, 6 Oct 2019 22:26:04 +0200
Subject: Document the GDNative singleton method prefix being changeable

This also tweaks error messages to remove hardcoded references to
the default `godot_` prefix.
---
 modules/gdnative/doc_classes/GDNativeLibrary.xml | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

(limited to 'modules/gdnative/doc_classes/GDNativeLibrary.xml')

diff --git a/modules/gdnative/doc_classes/GDNativeLibrary.xml b/modules/gdnative/doc_classes/GDNativeLibrary.xml
index ae9a00543c..aa48ab44f2 100644
--- a/modules/gdnative/doc_classes/GDNativeLibrary.xml
+++ b/modules/gdnative/doc_classes/GDNativeLibrary.xml
@@ -39,7 +39,7 @@
 			[b]Note:[/b] If the library defines tool scripts that run inside the editor, [code]reloadable[/code] must be [code]false[/code]. Otherwise, the editor will attempt to unload the tool scripts while they're in use and crash.
 		</member>
 		<member name="singleton" type="bool" setter="set_singleton" getter="is_singleton" default="false">
-			If [code]true[/code], Godot loads the library at startup rather than the first time a script uses the library, calling [code]gdnative_singleton[/code] after initializing the library. The library remains loaded as long as Godot is running.
+			If [code]true[/code], Godot loads the library at startup rather than the first time a script uses the library, calling [code]{prefix}gdnative_singleton[/code] after initializing the library (where [code]{prefix}[/code] is the value of [member symbol_prefix]). The library remains loaded as long as Godot is running.
 			[b]Note:[/b] A singleton library cannot be [member reloadable].
 		</member>
 		<member name="symbol_prefix" type="String" setter="set_symbol_prefix" getter="get_symbol_prefix" default="&quot;godot_&quot;">
-- 
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