From b8b45804485f7ca18f035f1eeb7a1ac0cf591cac Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?R=C3=A9mi=20Verschelde?= Date: Wed, 16 Feb 2022 13:56:32 +0100 Subject: Style: Cleanup single-line blocks, semicolons, dead code Remove currently unused implementation of TextureBasisU, could be re-added later on if needed and ported. --- modules/fbx/fbx_parser/FBXMeshGeometry.cpp | 26 -------------------------- 1 file changed, 26 deletions(-) (limited to 'modules/fbx/fbx_parser') diff --git a/modules/fbx/fbx_parser/FBXMeshGeometry.cpp b/modules/fbx/fbx_parser/FBXMeshGeometry.cpp index b3956af762..591f2e5503 100644 --- a/modules/fbx/fbx_parser/FBXMeshGeometry.cpp +++ b/modules/fbx/fbx_parser/FBXMeshGeometry.cpp @@ -212,32 +212,6 @@ MeshGeometry::MeshGeometry(uint64_t id, const ElementPtr element, const std::str m_normals = resolve_vertex_data_array(layer_scope, MappingInformationType, ReferenceInformationType, "Normals"); } else if (layer_type_name == "LayerElementColor") { m_colors = resolve_vertex_data_array(layer_scope, MappingInformationType, ReferenceInformationType, "Colors", "ColorIndex"); - // NOTE: this is a useful sanity check to ensure you're getting any color data which is not default. - // const Color first_color_check = m_colors.data[0]; - // bool colors_are_all_the_same = true; - // size_t i = 1; - // for(i = 1; i < m_colors.data.size(); i++) - // { - // const Color current_color = m_colors.data[i]; - // if(current_color.is_equal_approx(first_color_check)) - // { - // continue; - // } - // else - // { - // colors_are_all_the_same = false; - // break; - // } - // } - // - // if(colors_are_all_the_same) - // { - // print_error("Color serialisation is not working for vertex colors some should be different in the test asset."); - // } - // else - // { - // print_verbose("Color array has unique colors at index: " + itos(i)); - // } } } } -- cgit v1.2.3