From a7ac8ec8764aa745605a01fdb50882a60e8c69ba Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?R=C3=A9mi=20Verschelde?= Date: Tue, 24 Sep 2019 13:34:03 +0200 Subject: doc: Fix parsing of self-closing XML tags Follow-up to #31925, `` tags just before `` would cause a parsing issue, and we'd never notice that we're no longer parsing members. Also added space before closing `/>`. --- modules/enet/doc_classes/NetworkedMultiplayerENet.xml | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'modules/enet/doc_classes') diff --git a/modules/enet/doc_classes/NetworkedMultiplayerENet.xml b/modules/enet/doc_classes/NetworkedMultiplayerENet.xml index 665208a584..4c10588aa6 100644 --- a/modules/enet/doc_classes/NetworkedMultiplayerENet.xml +++ b/modules/enet/doc_classes/NetworkedMultiplayerENet.xml @@ -115,11 +115,11 @@ The compression method used for network packets. These have different tradeoffs of compression speed versus bandwidth, you may need to test which one works best for your use case if you use compression at all. - + Set the default channel to be used to transfer data. By default, this value is [code]-1[/code] which means that ENet will only use 2 channels, one for reliable and one for unreliable packets. Channel [code]0[/code] is reserved, and cannot be used. Setting this member to any value between [code]0[/code] and [member channel_count] (excluded) will force ENet to use that channel for sending data. - + -- cgit v1.2.3