From 7b33498995e3aa23b935cd728d3291600f2cdcb5 Mon Sep 17 00:00:00 2001 From: Hugo Locurcio Date: Thu, 14 Jan 2021 00:13:16 +0100 Subject: Mention that NetworkedMultiplayerENet uses UDP only This is important to clarify for those doing port forwarding. --- modules/enet/doc_classes/NetworkedMultiplayerENet.xml | 2 ++ 1 file changed, 2 insertions(+) (limited to 'modules/enet/doc_classes') diff --git a/modules/enet/doc_classes/NetworkedMultiplayerENet.xml b/modules/enet/doc_classes/NetworkedMultiplayerENet.xml index f46ef2d812..6c713fa1ce 100644 --- a/modules/enet/doc_classes/NetworkedMultiplayerENet.xml +++ b/modules/enet/doc_classes/NetworkedMultiplayerENet.xml @@ -5,6 +5,8 @@ A PacketPeer implementation that should be passed to [member SceneTree.network_peer] after being initialized as either a client or server. Events can then be handled by connecting to [SceneTree] signals. + ENet's purpose is to provide a relatively thin, simple and robust network communication layer on top of UDP (User Datagram Protocol). + [b]Note:[/b] ENet only uses UDP, not TCP. When forwarding the server port to make your server accessible on the public Internet, you only need to forward the server port in UDP. You can use the [UPNP] class to try to forward the server port automatically when starting the server. https://docs.godotengine.org/en/latest/tutorials/networking/high_level_multiplayer.html -- cgit v1.2.3