From fd553087867187220d4f6b8217854dd8e9be2667 Mon Sep 17 00:00:00 2001 From: Karroffel Date: Mon, 3 Apr 2017 16:11:38 +0200 Subject: added dlscript module This module was written by bojidar-bg and me, with the help of ClikCode and touilleMan. This adds a module to Godot that enables the use of dynamic libraries as a source for scripts. That also allows third party libraries to be linked to Godot more easily and without creating modules. For a readme see https://github.com/GodotNativeTools/godot_headers/blob/master/README.md --- modules/dlscript/godot/godot_vector2.cpp | 124 +++++++++++++++++++++++++++++++ 1 file changed, 124 insertions(+) create mode 100644 modules/dlscript/godot/godot_vector2.cpp (limited to 'modules/dlscript/godot/godot_vector2.cpp') diff --git a/modules/dlscript/godot/godot_vector2.cpp b/modules/dlscript/godot/godot_vector2.cpp new file mode 100644 index 0000000000..0664da186e --- /dev/null +++ b/modules/dlscript/godot/godot_vector2.cpp @@ -0,0 +1,124 @@ +#include "godot_vector2.h" + +#include "math/math_2d.h" + +#ifdef __cplusplus +extern "C" { +#endif + +void _vector2_api_anchor() { +} + +void GDAPI godot_vector2_new(godot_vector2 *p_v, godot_real p_x, godot_real p_y) { + Vector2 *v = (Vector2 *)p_v; + v->x = p_x; + v->y = p_y; +} + +void GDAPI godot_vector2_set_x(godot_vector2 *p_v, const godot_real p_x) { + Vector2 *v = (Vector2 *)p_v; + v->x = p_x; +} + +void GDAPI godot_vector2_set_y(godot_vector2 *p_v, const godot_real p_y) { + Vector2 *v = (Vector2 *)p_v; + v->y = p_y; +} + +godot_real GDAPI godot_vector2_get_x(const godot_vector2 *p_v) { + Vector2 *v = (Vector2 *)p_v; + return v->x; +} +godot_real GDAPI godot_vector2_get_y(const godot_vector2 *p_v) { + Vector2 *v = (Vector2 *)p_v; + return v->y; +} + +void GDAPI godot_vector2_normalize(godot_vector2 *p_v) { + Vector2 *v = (Vector2 *)p_v; + v->normalize(); +} +void GDAPI godot_vector2_normalized(godot_vector2 *p_dest, const godot_vector2 *p_src) { + Vector2 *v = (Vector2 *)p_src; + Vector2 *d = (Vector2 *)p_dest; + + *d = v->normalized(); +} + +godot_real GDAPI godot_vector2_length(const godot_vector2 *p_v) { + Vector2 *v = (Vector2 *)p_v; + return v->length(); +} + +godot_real GDAPI godot_vector2_length_squared(const godot_vector2 *p_v) { + Vector2 *v = (Vector2 *)p_v; + return v->length_squared(); +} + +godot_real GDAPI godot_vector2_distance_to(const godot_vector2 *p_a, const godot_vector2 *p_b) { + Vector2 *a = (Vector2 *)p_a; + Vector2 *b = (Vector2 *)p_b; + return a->distance_to(*b); +} + +godot_real GDAPI godot_vector2_distance_squared_to(const godot_vector2 *p_a, const godot_vector2 *p_b) { + Vector2 *a = (Vector2 *)p_a; + Vector2 *b = (Vector2 *)p_b; + return a->distance_squared_to(*b); +} + +void GDAPI godot_vector2_operator_add(godot_vector2 *p_dest, const godot_vector2 *p_a, const godot_vector2 *p_b) { + Vector2 *dest = (Vector2 *)p_dest; + const Vector2 *a = (Vector2 *)p_a; + const Vector2 *b = (Vector2 *)p_b; + *dest = *a + *b; +} + +void GDAPI godot_vector2_operator_subtract(godot_vector2 *p_dest, const godot_vector2 *p_a, const godot_vector2 *p_b) { + Vector2 *dest = (Vector2 *)p_dest; + const Vector2 *a = (Vector2 *)p_a; + const Vector2 *b = (Vector2 *)p_b; + *dest = *a - *b; +} + +void GDAPI godot_vector2_operator_multiply_vector(godot_vector2 *p_dest, const godot_vector2 *p_a, const godot_vector2 *p_b) { + Vector2 *dest = (Vector2 *)p_dest; + const Vector2 *a = (Vector2 *)p_a; + const Vector2 *b = (Vector2 *)p_b; + *dest = *a * *b; +} + +void GDAPI godot_vector2_operator_multiply_scalar(godot_vector2 *p_dest, const godot_vector2 *p_a, const godot_real p_b) { + Vector2 *dest = (Vector2 *)p_dest; + const Vector2 *a = (Vector2 *)p_a; + *dest = *a * p_b; +} + +void GDAPI godot_vector2_operator_divide_vector(godot_vector2 *p_dest, const godot_vector2 *p_a, const godot_vector2 *p_b) { + Vector2 *dest = (Vector2 *)p_dest; + const Vector2 *a = (Vector2 *)p_a; + const Vector2 *b = (Vector2 *)p_b; + *dest = *a / *b; +} + +void GDAPI godot_vector2_operator_divide_scalar(godot_vector2 *p_dest, const godot_vector2 *p_a, const godot_real p_b) { + Vector2 *dest = (Vector2 *)p_dest; + const Vector2 *a = (Vector2 *)p_a; + *dest = *a / p_b; +} + +godot_bool GDAPI godot_vector2_operator_equal(const godot_vector2 *p_a, const godot_vector2 *p_b) { + const Vector2 *a = (Vector2 *)p_a; + const Vector2 *b = (Vector2 *)p_b; + return *a == *b; +} + +godot_bool GDAPI godot_vector2_operator_less(const godot_vector2 *p_a, const godot_vector2 *p_b) { + const Vector2 *a = (Vector2 *)p_a; + const Vector2 *b = (Vector2 *)p_b; + return *a < *b; +} + +#ifdef __cplusplus +} +#endif -- cgit v1.2.3