From c7f8b22ba07c27ceb91307a178ee7520677018e1 Mon Sep 17 00:00:00 2001 From: Karroffel Date: Sun, 9 Apr 2017 21:07:53 +0200 Subject: renamed dlscript module to gdnative --- modules/dlscript/godot/godot_transform2d.h | 48 ------------------------------ 1 file changed, 48 deletions(-) delete mode 100644 modules/dlscript/godot/godot_transform2d.h (limited to 'modules/dlscript/godot/godot_transform2d.h') diff --git a/modules/dlscript/godot/godot_transform2d.h b/modules/dlscript/godot/godot_transform2d.h deleted file mode 100644 index 7403954527..0000000000 --- a/modules/dlscript/godot/godot_transform2d.h +++ /dev/null @@ -1,48 +0,0 @@ -#ifndef GODOT_TRANSFORM2D_H -#define GODOT_TRANSFORM2D_H - -#ifdef __cplusplus -extern "C" { -#endif - -#include - -#ifndef GODOT_CORE_API_GODOT_TRANSFORM2D_TYPE_DEFINED -#define GODOT_CORE_API_GODOT_TRANSFORM2D_TYPE_DEFINED -typedef struct godot_transform2d { - uint8_t _dont_touch_that[24]; -} godot_transform2d; -#endif - -#include "../godot.h" - -#include "godot_vector2.h" - -void GDAPI godot_transform2d_new_identity(godot_transform2d *p_t); -void GDAPI godot_transform2d_new_elements(godot_transform2d *p_t, const godot_vector2 *p_a, const godot_vector2 *p_b, const godot_vector2 *p_c); -void GDAPI godot_transform2d_new(godot_transform2d *p_t, const godot_real p_rot, const godot_vector2 *p_pos); - -/* -godot_real GDAPI godot_transform2d_tdotx(const godot_transform2d *p_t, const godot_vector2 *p_v); -godot_real GDAPI godot_transform2d_tdoty(const godot_transform2d *p_t, const godot_vector2 *p_v); -*/ - -godot_vector2 const GDAPI *godot_transform2d_const_index(const godot_transform2d *p_t, const godot_int p_idx); -godot_vector2 GDAPI *godot_transform2d_index(godot_transform2d *p_t, const godot_int p_idx); - -godot_vector2 GDAPI godot_transform2d_get_axis(const godot_transform2d *p_t, const godot_int p_axis); -void GDAPI godot_transform2d_set_axis(godot_transform2d *p_t, const godot_int p_axis, const godot_vector2 *p_vec); - -/* -void GDAPI godot_transform2d_invert(godot_transform2d *p_t); -godot_transform2d GDAPI godot_transform2d_inverse(const godot_transform2d *p_t); -*/ - -// @Incomplete -// I feel like it should be enough to expose get and set, the whole logic can be done in the bindings. - -#ifdef __cplusplus -} -#endif - -#endif // GODOT_TRANSFORM2D_H -- cgit v1.2.3