From fd553087867187220d4f6b8217854dd8e9be2667 Mon Sep 17 00:00:00 2001 From: Karroffel Date: Mon, 3 Apr 2017 16:11:38 +0200 Subject: added dlscript module This module was written by bojidar-bg and me, with the help of ClikCode and touilleMan. This adds a module to Godot that enables the use of dynamic libraries as a source for scripts. That also allows third party libraries to be linked to Godot more easily and without creating modules. For a readme see https://github.com/GodotNativeTools/godot_headers/blob/master/README.md --- modules/dlscript/godot/godot_transform.h | 29 +++++++++++++++++++++++++++++ 1 file changed, 29 insertions(+) create mode 100644 modules/dlscript/godot/godot_transform.h (limited to 'modules/dlscript/godot/godot_transform.h') diff --git a/modules/dlscript/godot/godot_transform.h b/modules/dlscript/godot/godot_transform.h new file mode 100644 index 0000000000..54af78d5b9 --- /dev/null +++ b/modules/dlscript/godot/godot_transform.h @@ -0,0 +1,29 @@ +#ifndef GODOT_DLSCRIPT_TRANSFORM_H +#define GODOT_DLSCRIPT_TRANSFORM_H + +#ifdef __cplusplus +extern "C" { +#endif + +#include + +#ifndef GODOT_CORE_API_GODOT_TRANSFORM_TYPE_DEFINED +typedef struct godot_transform { + uint8_t _dont_touch_that[48]; +} godot_transform; +#endif + +#include "../godot.h" + +void GDAPI godot_transform_new(godot_transform *p_trans); +void GDAPI godot_transform_new_with_basis(godot_transform *p_trans, const godot_basis *p_basis); +void GDAPI godot_transform_new_with_basis_origin(godot_transform *p_trans, const godot_basis *p_basis, const godot_vector3 *p_origin); + +godot_basis GDAPI *godot_transform_get_basis(godot_transform *p_trans); +godot_vector3 GDAPI *godot_transform_get_origin(godot_transform *p_trans); + +#ifdef __cplusplus +} +#endif + +#endif // GODOT_DLSCRIPT_TRANSFORM_H -- cgit v1.2.3