From fd553087867187220d4f6b8217854dd8e9be2667 Mon Sep 17 00:00:00 2001 From: Karroffel Date: Mon, 3 Apr 2017 16:11:38 +0200 Subject: added dlscript module This module was written by bojidar-bg and me, with the help of ClikCode and touilleMan. This adds a module to Godot that enables the use of dynamic libraries as a source for scripts. That also allows third party libraries to be linked to Godot more easily and without creating modules. For a readme see https://github.com/GodotNativeTools/godot_headers/blob/master/README.md --- modules/dlscript/godot/godot_rid.h | 28 ++++++++++++++++++++++++++++ 1 file changed, 28 insertions(+) create mode 100644 modules/dlscript/godot/godot_rid.h (limited to 'modules/dlscript/godot/godot_rid.h') diff --git a/modules/dlscript/godot/godot_rid.h b/modules/dlscript/godot/godot_rid.h new file mode 100644 index 0000000000..f20c0d4dae --- /dev/null +++ b/modules/dlscript/godot/godot_rid.h @@ -0,0 +1,28 @@ +#ifndef GODOT_DLSCRIPT_RID_H +#define GODOT_DLSCRIPT_RID_H + +#ifdef __cplusplus +extern "C" { +#endif + +#include + +#ifndef GODOT_CORE_API_GODOT_RID_TYPE_DEFINED +typedef struct godot_rid { + uint8_t _dont_touch_that[8]; +} godot_rid; +#endif + +#include "../godot.h" + +void GDAPI godot_rid_new(godot_rid *p_rid, godot_object *p_from); + +uint32_t GDAPI godot_rid_get_rid(const godot_rid *p_rid); + +void GDAPI godot_rid_destroy(godot_rid *p_rid); + +#ifdef __cplusplus +} +#endif + +#endif // GODOT_DLSCRIPT_RID_H -- cgit v1.2.3