From fd553087867187220d4f6b8217854dd8e9be2667 Mon Sep 17 00:00:00 2001 From: Karroffel Date: Mon, 3 Apr 2017 16:11:38 +0200 Subject: added dlscript module This module was written by bojidar-bg and me, with the help of ClikCode and touilleMan. This adds a module to Godot that enables the use of dynamic libraries as a source for scripts. That also allows third party libraries to be linked to Godot more easily and without creating modules. For a readme see https://github.com/GodotNativeTools/godot_headers/blob/master/README.md --- modules/dlscript/godot/godot_rect2.h | 31 +++++++++++++++++++++++++++++++ 1 file changed, 31 insertions(+) create mode 100644 modules/dlscript/godot/godot_rect2.h (limited to 'modules/dlscript/godot/godot_rect2.h') diff --git a/modules/dlscript/godot/godot_rect2.h b/modules/dlscript/godot/godot_rect2.h new file mode 100644 index 0000000000..a3b19bdb7e --- /dev/null +++ b/modules/dlscript/godot/godot_rect2.h @@ -0,0 +1,31 @@ +#ifndef GODOT_DLSCRIPT_RECT2_H +#define GODOT_DLSCRIPT_RECT2_H + +#ifdef __cplusplus +extern "C" { +#endif + +#include + +#ifndef GODOT_CORE_API_GODOT_RECT2_TYPE_DEFINED +typedef struct godot_rect2 { + uint8_t _dont_touch_that[16]; +} godot_rect2; +#endif + +#include "../godot.h" + +void GDAPI godot_rect2_new(godot_rect2 *p_rect); +void GDAPI godot_rect2_new_with_pos_and_size(godot_rect2 *p_rect, const godot_vector2 *p_pos, const godot_vector2 *p_size); + +godot_vector2 GDAPI *godot_rect2_get_pos(godot_rect2 *p_rect); +void GDAPI godot_rect2_set_pos(godot_rect2 *p_rect, const godot_vector2 *p_pos); + +godot_vector2 GDAPI *godot_rect2_get_size(godot_rect2 *p_rect); +void GDAPI godot_rect2_set_size(godot_rect2 *p_rect, const godot_vector2 *p_size); + +#ifdef __cplusplus +} +#endif + +#endif // GODOT_DLSCRIPT_RECT3_H -- cgit v1.2.3