From fd553087867187220d4f6b8217854dd8e9be2667 Mon Sep 17 00:00:00 2001 From: Karroffel Date: Mon, 3 Apr 2017 16:11:38 +0200 Subject: added dlscript module This module was written by bojidar-bg and me, with the help of ClikCode and touilleMan. This adds a module to Godot that enables the use of dynamic libraries as a source for scripts. That also allows third party libraries to be linked to Godot more easily and without creating modules. For a readme see https://github.com/GodotNativeTools/godot_headers/blob/master/README.md --- modules/dlscript/godot/godot_pool_arrays.cpp | 558 +++++++++++++++++++++++++++ 1 file changed, 558 insertions(+) create mode 100644 modules/dlscript/godot/godot_pool_arrays.cpp (limited to 'modules/dlscript/godot/godot_pool_arrays.cpp') diff --git a/modules/dlscript/godot/godot_pool_arrays.cpp b/modules/dlscript/godot/godot_pool_arrays.cpp new file mode 100644 index 0000000000..3fb030f835 --- /dev/null +++ b/modules/dlscript/godot/godot_pool_arrays.cpp @@ -0,0 +1,558 @@ +#include "godot_pool_arrays.h" + +#include "array.h" +#include "dvector.h" +#include "variant.h" + +#ifdef __cplusplus +extern "C" { +#endif + +void _pool_arrays_api_anchor() { +} + +#define memnew_placement_custom(m_placement, m_class, m_constr) _post_initialize(new (m_placement, sizeof(m_class), "") m_constr) + +// byte + +void GDAPI godot_pool_byte_array_new(godot_pool_byte_array *p_pba) { + PoolVector *pba = (PoolVector *)p_pba; + memnew_placement(pba, PoolVector); +} + +void GDAPI godot_pool_byte_array_new_with_array(godot_pool_byte_array *p_pba, const godot_array *p_a) { + PoolVector *pba = (PoolVector *)p_pba; + Array *a = (Array *)p_a; + memnew_placement(pba, PoolVector); + + pba->resize(a->size()); + for (size_t i = 0; i < a->size(); i++) { + pba->set(i, (*a)[i]); + } +} + +void GDAPI godot_pool_byte_array_append(godot_pool_byte_array *p_pba, const uint8_t p_data) { + PoolVector *pba = (PoolVector *)p_pba; + pba->append(p_data); +} + +void GDAPI godot_pool_byte_array_append_array(godot_pool_byte_array *p_pba, const godot_pool_byte_array *p_array) { + PoolVector *pba = (PoolVector *)p_pba; + PoolVector *array = (PoolVector *)p_array; + pba->append_array(*array); +} + +int GDAPI godot_pool_byte_array_insert(godot_pool_byte_array *p_pba, const godot_int p_idx, const uint8_t p_data) { + PoolVector *pba = (PoolVector *)p_pba; + return pba->insert(p_idx, p_data); +} + +void GDAPI godot_pool_byte_array_invert(godot_pool_byte_array *p_pba) { + PoolVector *pba = (PoolVector *)p_pba; + pba->invert(); +} + +void GDAPI godot_pool_byte_array_push_back(godot_pool_byte_array *p_pba, const uint8_t p_data) { + PoolVector *pba = (PoolVector *)p_pba; + pba->push_back(p_data); +} + +void GDAPI godot_pool_byte_array_remove(godot_pool_byte_array *p_pba, const godot_int p_idx) { + PoolVector *pba = (PoolVector *)p_pba; + pba->remove(p_idx); +} + +void GDAPI godot_pool_byte_array_resize(godot_pool_byte_array *p_pba, const godot_int p_size) { + PoolVector *pba = (PoolVector *)p_pba; + pba->resize(p_size); +} + +void GDAPI godot_pool_byte_array_set(godot_pool_byte_array *p_pba, const godot_int p_idx, const uint8_t p_data) { + PoolVector *pba = (PoolVector *)p_pba; + pba->set(p_idx, p_data); +} + +uint8_t GDAPI godot_pool_byte_array_get(godot_pool_byte_array *p_pba, const godot_int p_idx) { + PoolVector *pba = (PoolVector *)p_pba; + return pba->get(p_idx); +} + +godot_int GDAPI godot_pool_byte_array_size(godot_pool_byte_array *p_pba) { + PoolVector *pba = (PoolVector *)p_pba; + return pba->size(); +} + +void GDAPI godot_pool_byte_array_destroy(godot_pool_byte_array *p_pba) { + ((PoolVector *)p_pba)->~PoolVector(); +} + +// int + +void GDAPI godot_pool_int_array_new(godot_pool_int_array *p_pba) { + PoolVector *pba = (PoolVector *)p_pba; + memnew_placement(pba, PoolVector); +} + +void GDAPI godot_pool_int_array_new_with_array(godot_pool_int_array *p_pba, const godot_array *p_a) { + PoolVector *pba = (PoolVector *)p_pba; + Array *a = (Array *)p_a; + memnew_placement(pba, PoolVector); + + pba->resize(a->size()); + for (size_t i = 0; i < a->size(); i++) { + pba->set(i, (*a)[i]); + } +} + +void GDAPI godot_pool_int_array_append(godot_pool_int_array *p_pba, const godot_int p_data) { + PoolVector *pba = (PoolVector *)p_pba; + pba->append(p_data); +} + +void GDAPI godot_pool_int_array_append_array(godot_pool_int_array *p_pba, const godot_pool_int_array *p_array) { + PoolVector *pba = (PoolVector *)p_pba; + PoolVector *array = (PoolVector *)p_array; + pba->append_array(*array); +} + +int GDAPI godot_pool_int_array_insert(godot_pool_int_array *p_pba, const godot_int p_idx, const godot_int p_data) { + PoolVector *pba = (PoolVector *)p_pba; + return pba->insert(p_idx, p_data); +} + +void GDAPI godot_pool_int_array_invert(godot_pool_int_array *p_pba) { + PoolVector *pba = (PoolVector *)p_pba; + pba->invert(); +} + +void GDAPI godot_pool_int_array_push_back(godot_pool_int_array *p_pba, const godot_int p_data) { + PoolVector *pba = (PoolVector *)p_pba; + pba->push_back(p_data); +} + +void GDAPI godot_pool_int_array_remove(godot_pool_int_array *p_pba, const godot_int p_idx) { + PoolVector *pba = (PoolVector *)p_pba; + pba->remove(p_idx); +} + +void GDAPI godot_pool_int_array_resize(godot_pool_int_array *p_pba, const godot_int p_size) { + PoolVector *pba = (PoolVector *)p_pba; + pba->resize(p_size); +} + +void GDAPI godot_pool_int_array_set(godot_pool_int_array *p_pba, const godot_int p_idx, const godot_int p_data) { + PoolVector *pba = (PoolVector *)p_pba; + pba->set(p_idx, p_data); +} + +godot_int GDAPI godot_pool_int_array_get(godot_pool_int_array *p_pba, const godot_int p_idx) { + PoolVector *pba = (PoolVector *)p_pba; + return pba->get(p_idx); +} + +godot_int GDAPI godot_pool_int_array_size(godot_pool_int_array *p_pba) { + PoolVector *pba = (PoolVector *)p_pba; + return pba->size(); +} + +void GDAPI godot_pool_int_array_destroy(godot_pool_int_array *p_pba) { + ((PoolVector *)p_pba)->~PoolVector(); +} + +// real + +void GDAPI godot_pool_real_array_new(godot_pool_real_array *p_pba) { + PoolVector *pba = (PoolVector *)p_pba; + memnew_placement(pba, PoolVector); +} + +void GDAPI godot_pool_real_array_new_with_array(godot_pool_real_array *p_pba, const godot_array *p_a) { + PoolVector *pba = (PoolVector *)p_pba; + Array *a = (Array *)p_a; + memnew_placement(pba, PoolVector); + + pba->resize(a->size()); + for (size_t i = 0; i < a->size(); i++) { + pba->set(i, (*a)[i]); + } +} + +void GDAPI godot_pool_real_array_append(godot_pool_real_array *p_pba, const godot_real p_data) { + PoolVector *pba = (PoolVector *)p_pba; + pba->append(p_data); +} + +void GDAPI godot_pool_real_array_append_array(godot_pool_real_array *p_pba, const godot_pool_real_array *p_array) { + PoolVector *pba = (PoolVector *)p_pba; + PoolVector *array = (PoolVector *)p_array; + pba->append_array(*array); +} + +int GDAPI godot_pool_real_array_insert(godot_pool_real_array *p_pba, const godot_int p_idx, const godot_real p_data) { + PoolVector *pba = (PoolVector *)p_pba; + return pba->insert(p_idx, p_data); +} + +void GDAPI godot_pool_real_array_invert(godot_pool_real_array *p_pba) { + PoolVector *pba = (PoolVector *)p_pba; + pba->invert(); +} + +void GDAPI godot_pool_real_array_push_back(godot_pool_real_array *p_pba, const godot_real p_data) { + PoolVector *pba = (PoolVector *)p_pba; + pba->push_back(p_data); +} + +void GDAPI godot_pool_real_array_remove(godot_pool_real_array *p_pba, const godot_int p_idx) { + PoolVector *pba = (PoolVector *)p_pba; + pba->remove(p_idx); +} + +void GDAPI godot_pool_real_array_resize(godot_pool_real_array *p_pba, const godot_int p_size) { + PoolVector *pba = (PoolVector *)p_pba; + pba->resize(p_size); +} + +void GDAPI godot_pool_real_array_set(godot_pool_real_array *p_pba, const godot_int p_idx, const godot_real p_data) { + PoolVector *pba = (PoolVector *)p_pba; + pba->set(p_idx, p_data); +} + +godot_real GDAPI godot_pool_real_array_get(godot_pool_real_array *p_pba, const godot_int p_idx) { + PoolVector *pba = (PoolVector *)p_pba; + return pba->get(p_idx); +} + +godot_int GDAPI godot_pool_real_array_size(godot_pool_real_array *p_pba) { + PoolVector *pba = (PoolVector *)p_pba; + return pba->size(); +} + +void GDAPI godot_pool_real_array_destroy(godot_pool_real_array *p_pba) { + ((PoolVector *)p_pba)->~PoolVector(); +} + +// string + +void GDAPI godot_pool_string_array_new(godot_pool_string_array *p_pba) { + PoolVector *pba = (PoolVector *)p_pba; + memnew_placement(pba, PoolVector); +} + +void GDAPI godot_pool_string_array_new_with_array(godot_pool_string_array *p_pba, const godot_array *p_a) { + PoolVector *pba = (PoolVector *)p_pba; + Array *a = (Array *)p_a; + memnew_placement(pba, PoolVector); + + pba->resize(a->size()); + for (size_t i = 0; i < a->size(); i++) { + pba->set(i, (*a)[i]); + } +} + +void GDAPI godot_pool_string_array_append(godot_pool_string_array *p_pba, const godot_string *p_data) { + PoolVector *pba = (PoolVector *)p_pba; + String &s = *(String *)p_data; + pba->append(s); +} + +void GDAPI godot_pool_string_array_append_array(godot_pool_string_array *p_pba, const godot_pool_string_array *p_array) { + PoolVector *pba = (PoolVector *)p_pba; + PoolVector *array = (PoolVector *)p_array; + pba->append_array(*array); +} + +int GDAPI godot_pool_string_array_insert(godot_pool_string_array *p_pba, const godot_int p_idx, const godot_string *p_data) { + PoolVector *pba = (PoolVector *)p_pba; + String &s = *(String *)p_data; + return pba->insert(p_idx, s); +} + +void GDAPI godot_pool_string_array_invert(godot_pool_string_array *p_pba) { + PoolVector *pba = (PoolVector *)p_pba; + pba->invert(); +} + +void GDAPI godot_pool_string_array_push_back(godot_pool_string_array *p_pba, const godot_string *p_data) { + PoolVector *pba = (PoolVector *)p_pba; + String &s = *(String *)p_data; + pba->push_back(s); +} + +void GDAPI godot_pool_string_array_remove(godot_pool_string_array *p_pba, const godot_int p_idx) { + PoolVector *pba = (PoolVector *)p_pba; + pba->remove(p_idx); +} + +void GDAPI godot_pool_string_array_resize(godot_pool_string_array *p_pba, const godot_int p_size) { + PoolVector *pba = (PoolVector *)p_pba; + pba->resize(p_size); +} + +void GDAPI godot_pool_string_array_set(godot_pool_string_array *p_pba, const godot_int p_idx, const godot_string *p_data) { + PoolVector *pba = (PoolVector *)p_pba; + String &s = *(String *)p_data; + pba->set(p_idx, s); +} + +godot_string GDAPI godot_pool_string_array_get(godot_pool_string_array *p_pba, const godot_int p_idx) { + PoolVector *pba = (PoolVector *)p_pba; + godot_string str; + String *s = (String *)&str; + memnew_placement(s, String); + *s = pba->get(p_idx); + return str; +} + +godot_int GDAPI godot_pool_string_array_size(godot_pool_string_array *p_pba) { + PoolVector *pba = (PoolVector *)p_pba; + return pba->size(); +} + +void GDAPI godot_pool_string_array_destroy(godot_pool_string_array *p_pba) { + ((PoolVector *)p_pba)->~PoolVector(); +} + +// vector2 + +void GDAPI godot_pool_vector2_array_new(godot_pool_vector2_array *p_pba) { + PoolVector *pba = (PoolVector *)p_pba; + memnew_placement(pba, PoolVector); +} + +void GDAPI godot_pool_vector2_array_new_with_array(godot_pool_vector2_array *p_pba, const godot_array *p_a) { + PoolVector *pba = (PoolVector *)p_pba; + Array *a = (Array *)p_a; + memnew_placement(pba, PoolVector); + + pba->resize(a->size()); + for (size_t i = 0; i < a->size(); i++) { + pba->set(i, (*a)[i]); + } +} + +void GDAPI godot_pool_vector2_array_append(godot_pool_vector2_array *p_pba, const godot_vector2 *p_data) { + PoolVector *pba = (PoolVector *)p_pba; + Vector2 &s = *(Vector2 *)p_data; + pba->append(s); +} + +void GDAPI godot_pool_vector2_array_append_array(godot_pool_vector2_array *p_pba, const godot_pool_vector2_array *p_array) { + PoolVector *pba = (PoolVector *)p_pba; + PoolVector *array = (PoolVector *)p_array; + pba->append_array(*array); +} + +int GDAPI godot_pool_vector2_array_insert(godot_pool_vector2_array *p_pba, const godot_int p_idx, const godot_vector2 *p_data) { + PoolVector *pba = (PoolVector *)p_pba; + Vector2 &s = *(Vector2 *)p_data; + return pba->insert(p_idx, s); +} + +void GDAPI godot_pool_vector2_array_invert(godot_pool_vector2_array *p_pba) { + PoolVector *pba = (PoolVector *)p_pba; + pba->invert(); +} + +void GDAPI godot_pool_vector2_array_push_back(godot_pool_vector2_array *p_pba, const godot_vector2 *p_data) { + PoolVector *pba = (PoolVector *)p_pba; + Vector2 &s = *(Vector2 *)p_data; + pba->push_back(s); +} + +void GDAPI godot_pool_vector2_array_remove(godot_pool_vector2_array *p_pba, const godot_int p_idx) { + PoolVector *pba = (PoolVector *)p_pba; + pba->remove(p_idx); +} + +void GDAPI godot_pool_vector2_array_resize(godot_pool_vector2_array *p_pba, const godot_int p_size) { + PoolVector *pba = (PoolVector *)p_pba; + pba->resize(p_size); +} + +void GDAPI godot_pool_vector2_array_set(godot_pool_vector2_array *p_pba, const godot_int p_idx, const godot_vector2 *p_data) { + PoolVector *pba = (PoolVector *)p_pba; + Vector2 &s = *(Vector2 *)p_data; + pba->set(p_idx, s); +} + +godot_vector2 GDAPI godot_pool_vector2_array_get(godot_pool_vector2_array *p_pba, const godot_int p_idx) { + PoolVector *pba = (PoolVector *)p_pba; + godot_vector2 v; + Vector2 *s = (Vector2 *)&v; + *s = pba->get(p_idx); + return v; +} + +godot_int GDAPI godot_pool_vector2_array_size(godot_pool_vector2_array *p_pba) { + PoolVector *pba = (PoolVector *)p_pba; + return pba->size(); +} + +void GDAPI godot_pool_vector2_array_destroy(godot_pool_vector2_array *p_pba) { + ((PoolVector *)p_pba)->~PoolVector(); +} + +// vector3 + +void GDAPI godot_pool_vector3_array_new(godot_pool_vector3_array *p_pba) { + PoolVector *pba = (PoolVector *)p_pba; + memnew_placement(pba, PoolVector); +} + +void GDAPI godot_pool_vector3_array_new_with_array(godot_pool_vector3_array *p_pba, const godot_array *p_a) { + PoolVector *pba = (PoolVector *)p_pba; + Array *a = (Array *)p_a; + memnew_placement(pba, PoolVector); + + pba->resize(a->size()); + for (size_t i = 0; i < a->size(); i++) { + pba->set(i, (*a)[i]); + } +} + +void GDAPI godot_pool_vector3_array_append(godot_pool_vector3_array *p_pba, const godot_vector3 *p_data) { + PoolVector *pba = (PoolVector *)p_pba; + Vector3 &s = *(Vector3 *)p_data; + pba->append(s); +} + +void GDAPI godot_pool_vector3_array_append_array(godot_pool_vector3_array *p_pba, const godot_pool_vector3_array *p_array) { + PoolVector *pba = (PoolVector *)p_pba; + PoolVector *array = (PoolVector *)p_array; + pba->append_array(*array); +} + +int GDAPI godot_pool_vector3_array_insert(godot_pool_vector3_array *p_pba, const godot_int p_idx, const godot_vector3 *p_data) { + PoolVector *pba = (PoolVector *)p_pba; + Vector3 &s = *(Vector3 *)p_data; + return pba->insert(p_idx, s); +} + +void GDAPI godot_pool_vector3_array_invert(godot_pool_vector3_array *p_pba) { + PoolVector *pba = (PoolVector *)p_pba; + pba->invert(); +} + +void GDAPI godot_pool_vector3_array_push_back(godot_pool_vector3_array *p_pba, const godot_vector3 *p_data) { + PoolVector *pba = (PoolVector *)p_pba; + Vector3 &s = *(Vector3 *)p_data; + pba->push_back(s); +} + +void GDAPI godot_pool_vector3_array_remove(godot_pool_vector3_array *p_pba, const godot_int p_idx) { + PoolVector *pba = (PoolVector *)p_pba; + pba->remove(p_idx); +} + +void GDAPI godot_pool_vector3_array_resize(godot_pool_vector3_array *p_pba, const godot_int p_size) { + PoolVector *pba = (PoolVector *)p_pba; + pba->resize(p_size); +} + +void GDAPI godot_pool_vector3_array_set(godot_pool_vector3_array *p_pba, const godot_int p_idx, const godot_vector3 *p_data) { + PoolVector *pba = (PoolVector *)p_pba; + Vector3 &s = *(Vector3 *)p_data; + pba->set(p_idx, s); +} + +godot_vector3 GDAPI godot_pool_vector3_array_get(godot_pool_vector3_array *p_pba, const godot_int p_idx) { + PoolVector *pba = (PoolVector *)p_pba; + godot_vector3 v; + Vector3 *s = (Vector3 *)&v; + *s = pba->get(p_idx); + return v; +} + +godot_int GDAPI godot_pool_vector3_array_size(godot_pool_vector3_array *p_pba) { + PoolVector *pba = (PoolVector *)p_pba; + return pba->size(); +} + +void GDAPI godot_pool_vector3_array_destroy(godot_pool_vector3_array *p_pba) { + ((PoolVector *)p_pba)->~PoolVector(); +} + +// color + +void GDAPI godot_pool_color_array_new(godot_pool_color_array *p_pba) { + PoolVector *pba = (PoolVector *)p_pba; + memnew_placement(pba, PoolVector); +} + +void GDAPI godot_pool_color_array_new_with_array(godot_pool_color_array *p_pba, const godot_array *p_a) { + PoolVector *pba = (PoolVector *)p_pba; + Array *a = (Array *)p_a; + memnew_placement(pba, PoolVector); + + pba->resize(a->size()); + for (size_t i = 0; i < a->size(); i++) { + pba->set(i, (*a)[i]); + } +} + +void GDAPI godot_pool_color_array_append(godot_pool_color_array *p_pba, const godot_color *p_data) { + PoolVector *pba = (PoolVector *)p_pba; + Color &s = *(Color *)p_data; + pba->append(s); +} + +void GDAPI godot_pool_color_array_append_array(godot_pool_color_array *p_pba, const godot_pool_color_array *p_array) { + PoolVector *pba = (PoolVector *)p_pba; + PoolVector *array = (PoolVector *)p_array; + pba->append_array(*array); +} + +int GDAPI godot_pool_color_array_insert(godot_pool_color_array *p_pba, const godot_int p_idx, const godot_color *p_data) { + PoolVector *pba = (PoolVector *)p_pba; + Color &s = *(Color *)p_data; + return pba->insert(p_idx, s); +} + +void GDAPI godot_pool_color_array_invert(godot_pool_color_array *p_pba) { + PoolVector *pba = (PoolVector *)p_pba; + pba->invert(); +} + +void GDAPI godot_pool_color_array_push_back(godot_pool_color_array *p_pba, const godot_color *p_data) { + PoolVector *pba = (PoolVector *)p_pba; + Color &s = *(Color *)p_data; + pba->push_back(s); +} + +void GDAPI godot_pool_color_array_remove(godot_pool_color_array *p_pba, const godot_int p_idx) { + PoolVector *pba = (PoolVector *)p_pba; + pba->remove(p_idx); +} + +void GDAPI godot_pool_color_array_resize(godot_pool_color_array *p_pba, const godot_int p_size) { + PoolVector *pba = (PoolVector *)p_pba; + pba->resize(p_size); +} + +void GDAPI godot_pool_color_array_set(godot_pool_color_array *p_pba, const godot_int p_idx, const godot_color *p_data) { + PoolVector *pba = (PoolVector *)p_pba; + Color &s = *(Color *)p_data; + pba->set(p_idx, s); +} + +godot_color GDAPI godot_pool_color_array_get(godot_pool_color_array *p_pba, const godot_int p_idx) { + PoolVector *pba = (PoolVector *)p_pba; + godot_color v; + Color *s = (Color *)&v; + *s = pba->get(p_idx); + return v; +} + +godot_int GDAPI godot_pool_color_array_size(godot_pool_color_array *p_pba) { + PoolVector *pba = (PoolVector *)p_pba; + return pba->size(); +} + +void GDAPI godot_pool_color_array_destroy(godot_pool_color_array *p_pba) { + ((PoolVector *)p_pba)->~PoolVector(); +} + +#ifdef __cplusplus +} +#endif -- cgit v1.2.3