From fd553087867187220d4f6b8217854dd8e9be2667 Mon Sep 17 00:00:00 2001 From: Karroffel Date: Mon, 3 Apr 2017 16:11:38 +0200 Subject: added dlscript module This module was written by bojidar-bg and me, with the help of ClikCode and touilleMan. This adds a module to Godot that enables the use of dynamic libraries as a source for scripts. That also allows third party libraries to be linked to Godot more easily and without creating modules. For a readme see https://github.com/GodotNativeTools/godot_headers/blob/master/README.md --- modules/dlscript/godot/godot_image.cpp | 85 ++++++++++++++++++++++++++++++++++ 1 file changed, 85 insertions(+) create mode 100644 modules/dlscript/godot/godot_image.cpp (limited to 'modules/dlscript/godot/godot_image.cpp') diff --git a/modules/dlscript/godot/godot_image.cpp b/modules/dlscript/godot/godot_image.cpp new file mode 100644 index 0000000000..362d1aa3e6 --- /dev/null +++ b/modules/dlscript/godot/godot_image.cpp @@ -0,0 +1,85 @@ +#include "godot_image.h" + +#include "image.h" + +#ifdef __cplusplus +extern "C" { +#endif + +void _image_api_anchor() { +} + +#define memnew_placement_custom(m_placement, m_class, m_constr) _post_initialize(new (m_placement, sizeof(m_class), "") m_constr) + +void GDAPI godot_image_new(godot_image *p_img) { + Image *img = (Image *)p_img; + memnew_placement_custom(img, Image, Image()); +} + +void GDAPI godot_image_new_with_png_jpg(godot_image *p_img, const uint8_t *p_mem_png_jpg, int p_len) { + Image *img = (Image *)p_img; + memnew_placement_custom(img, Image, Image(p_mem_png_jpg, p_len)); +} + +void GDAPI godot_image_new_with_xpm(godot_image *p_img, const char **p_xpm) { + Image *img = (Image *)p_img; + memnew_placement_custom(img, Image, Image(p_xpm)); +} + +void GDAPI godot_image_new_with_size_format(godot_image *p_img, int p_width, int p_height, bool p_use_mipmaps, godot_image_format p_format) { + Image *img = (Image *)p_img; + memnew_placement_custom(img, Image, Image(p_width, p_height, p_use_mipmaps, (Image::Format)p_format)); +} + +void GDAPI godot_image_new_with_size_format_data(godot_image *p_img, int p_width, int p_height, bool p_use_mipmaps, godot_image_format p_format, godot_pool_byte_array *p_data) { + Image *img = (Image *)p_img; + PoolVector *data = (PoolVector *)p_data; + memnew_placement_custom(img, Image, Image(p_width, p_height, p_use_mipmaps, (Image::Format)p_format, *data)); +} + +godot_pool_byte_array GDAPI godot_image_get_data(godot_image *p_img) { + Image *img = (Image *)p_img; + PoolVector cpp_data = img->get_data(); + godot_pool_byte_array *data = (godot_pool_byte_array *)&cpp_data; + return *data; +} + +godot_error GDAPI godot_image_load(godot_image *p_img, const godot_string *p_path) { + Image *img = (Image *)p_img; + String *path = (String *)p_path; + return (godot_error)img->load(*path); +} + +godot_error GDAPI godot_image_save_png(godot_image *p_img, const godot_string *p_path) { + Image *img = (Image *)p_img; + String *path = (String *)p_path; + return (godot_error)img->save_png(*path); +} + +int GDAPI godot_image_get_width(const godot_image *p_img) { + Image *img = (Image *)p_img; + return img->get_width(); +} + +int GDAPI godot_image_get_height(const godot_image *p_img) { + Image *img = (Image *)p_img; + return img->get_height(); +} + +godot_bool GDAPI godot_image_has_mipmaps(const godot_image *p_img) { + Image *img = (Image *)p_img; + return img->has_mipmaps(); +} + +int GDAPI godot_image_get_mipmap_count(const godot_image *p_img) { + Image *img = (Image *)p_img; + return img->get_mipmap_count(); +} + +void GDAPI godot_image_destroy(godot_image *p_img) { + ((Image *)p_img)->~Image(); +} + +#ifdef __cplusplus +} +#endif -- cgit v1.2.3