From fd553087867187220d4f6b8217854dd8e9be2667 Mon Sep 17 00:00:00 2001 From: Karroffel Date: Mon, 3 Apr 2017 16:11:38 +0200 Subject: added dlscript module This module was written by bojidar-bg and me, with the help of ClikCode and touilleMan. This adds a module to Godot that enables the use of dynamic libraries as a source for scripts. That also allows third party libraries to be linked to Godot more easily and without creating modules. For a readme see https://github.com/GodotNativeTools/godot_headers/blob/master/README.md --- modules/dlscript/dl_script.cpp | 1048 ++++++++++++++++++++++++++++++++++++++++ 1 file changed, 1048 insertions(+) create mode 100644 modules/dlscript/dl_script.cpp (limited to 'modules/dlscript/dl_script.cpp') diff --git a/modules/dlscript/dl_script.cpp b/modules/dlscript/dl_script.cpp new file mode 100644 index 0000000000..9917018891 --- /dev/null +++ b/modules/dlscript/dl_script.cpp @@ -0,0 +1,1048 @@ +/*************************************************************************/ +/* dl_script.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* http://www.godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ +#include "dl_script.h" + +#include "global_config.h" +#include "global_constants.h" +#include "io/file_access_encrypted.h" +#include "os/file_access.h" +#include "os/os.h" + +#include "scene/resources/scene_format_text.h" + +#ifdef TOOLS_ENABLED +// #include "editor/editor_import_export.h" +#endif + +#if defined(TOOLS_ENABLED) && defined(DEBUG_METHODS_ENABLED) +#include "api_generator.h" +#endif + +// Script + +bool DLScript::can_instance() const { +#ifdef DLSCRIPT_EDITOR_FEATURES + return script_data || (!is_tool() && !ScriptServer::is_scripting_enabled()); +#else + // allow defaultlibrary without editor features + if (!library.is_valid()) { + String path = GLOBAL_GET("dlscript/default_dllibrary"); + + RES lib = ResourceLoader::load(path); + + if (lib.is_valid() && lib->cast_to()) { + return true; + } + } + + return script_data; +#endif + //return script_data || (!tool && !ScriptServer::is_scripting_enabled()); + // change to true enable in editor stuff. +} + +Ref