From 4629152d68f715514be38921db192251a6de6715 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?R=C3=A9mi=20Verschelde?= Date: Sat, 15 Dec 2018 01:39:02 +0100 Subject: doc: Sync classref with current source --- modules/csg/doc_classes/CSGShape.xml | 31 +++++++++++++++---------------- 1 file changed, 15 insertions(+), 16 deletions(-) (limited to 'modules/csg/doc_classes') diff --git a/modules/csg/doc_classes/CSGShape.xml b/modules/csg/doc_classes/CSGShape.xml index 9a6671c67e..56087cbb82 100644 --- a/modules/csg/doc_classes/CSGShape.xml +++ b/modules/csg/doc_classes/CSGShape.xml @@ -11,13 +11,6 @@ - - - - - Returns true if this is a root shape and is thus the object that is rendered. - - @@ -36,6 +29,13 @@ Returns an individual bit on the collision mask. + + + + + Returns true if this is a root shape and is thus the object that is rendered. + + @@ -63,14 +63,6 @@ Calculate tangents for the CSG shape which allows the use of normal maps. This is only applied on the root shape, this setting is ignored on any child. - - The operation that is performed on this shape. This is ignored for the first CSG child node as the operation is between this node and the previous child of this nodes parent. - - - - - Adds a collision shape to the physics engine for our CSG shape. This will always act like a static body. Note that the collision shape is still active even if the CSG shape itself is hidden. - The physics layers this area is in. Collidable objects can exist in any of 32 different layers. These layers work like a tagging system, and are not visual. A collidable can use these layers to select with which objects it can collide, using the collision_mask property. @@ -79,7 +71,14 @@ The physics layers this CSG shape scans for collisions. - + + The operation that is performed on this shape. This is ignored for the first CSG child node as the operation is between this node and the previous child of this nodes parent. + + + + + Adds a collision shape to the physics engine for our CSG shape. This will always act like a static body. Note that the collision shape is still active even if the CSG shape itself is hidden. + -- cgit v1.2.3