From fb4871c919571d719d27738cc4d7db496a575b57 Mon Sep 17 00:00:00 2001 From: AndreaCatania Date: Sat, 4 Nov 2017 20:52:59 +0100 Subject: Bullet physics engine implementation This is a bullet wrapper that allows Godot to use Bullet physics and benefit about all features. Also it support all specific Godot physics functionality like multi shape body, areas, RayShape, etc.. It improve the Joints, Trimesh shape, and add support to soft body even if Godot is not yet ready to it. --- modules/bullet/config.py | 6 ++++++ 1 file changed, 6 insertions(+) create mode 100644 modules/bullet/config.py (limited to 'modules/bullet/config.py') diff --git a/modules/bullet/config.py b/modules/bullet/config.py new file mode 100644 index 0000000000..b00ea18328 --- /dev/null +++ b/modules/bullet/config.py @@ -0,0 +1,6 @@ +def can_build(platform): + return True + +def configure(env): + pass + -- cgit v1.2.3