From fdb89a3f9a7dc1dbce33e367eb9d3d577586f70b Mon Sep 17 00:00:00 2001 From: Hugo Locurcio Date: Sun, 22 Mar 2020 17:27:32 +0100 Subject: Rename "Identifier" to "Bundle Identifier" in macOS/iOS export presets "Bundle Identifier" is more well-understood among macOS and iOS developers and is less ambiguous. This is a slight breaking change as export presets will need to be updated to account for this change. See https://github.com/godotengine/godot-docs/pull/3295. --- misc/dist/ios_xcode/godot_ios/export_options.plist | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'misc/dist/ios_xcode/godot_ios') diff --git a/misc/dist/ios_xcode/godot_ios/export_options.plist b/misc/dist/ios_xcode/godot_ios/export_options.plist index 3878a4dbe6..71073d9a07 100644 --- a/misc/dist/ios_xcode/godot_ios/export_options.plist +++ b/misc/dist/ios_xcode/godot_ios/export_options.plist @@ -10,11 +10,11 @@ provisioningProfiles - $identifier + $bundle_identifier $provisioning_profile_uuid compileBitcode - \ No newline at end of file + -- cgit v1.2.3